Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computation | 3 |
Open Source Technology | 3 |
Programming | 3 |
Teaching Methods | 2 |
Chemistry | 1 |
Coding | 1 |
College Science | 1 |
Computer Games | 1 |
Computer Simulation | 1 |
Computer Software | 1 |
Computer Uses in Education | 1 |
More ▼ |
Author
Adam Ingwerson | 1 |
Bartholomew, Scott R. | 1 |
David Santiago Jr. | 1 |
Dogucu, Mine | 1 |
Gianmarc Grazioli | 1 |
Heekun Cho | 1 |
Patrick Regan | 1 |
Zhang, Liwei | 1 |
Çetinkaya-Rundel, Mine | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Education Level
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gianmarc Grazioli; Adam Ingwerson; David Santiago Jr.; Patrick Regan; Heekun Cho – Journal of Chemical Education, 2023
Computational chemistry instructional activities are often based around students running chemical simulations via a graphical user interface (GUI). GUI-based activities offer many advantages, as they enable students to run chemical simulations with a few mouse clicks. Although these activities are excellent for introducing students to the…
Descriptors: Computation, Chemistry, Teaching Methods, Science Education
Dogucu, Mine; Çetinkaya-Rundel, Mine – Journal of Statistics and Data Science Education, 2022
It is recommended that teacher-scholars of data science adopt reproducible workflows in their research as scholars and teach reproducible workflows to their students. In this article, we propose a third dimension to reproducibility practices and recommend that regardless of whether they teach reproducibility in their courses or not, data science…
Descriptors: Statistics Education, Data Science, Teaching Methods, Instructional Materials
Bartholomew, Scott R.; Zhang, Liwei – Technology and Engineering Teacher, 2019
Although there are over 320,000 health and fitness apps available on major app stores, there is scant evidence that they actually promote a healthier lifestyle, assist users in exercising, or promote weight loss. This article presents a lesson plan using an Arduino for integrating computational thinking and game design with middle school students…
Descriptors: Technology Education, Engineering Education, Relevance (Education), Physical Fitness