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Hsu, Ting-Chia; Chen, Mu-Sheng – Research and Practice in Technology Enhanced Learning, 2022
This research explored the creative thinking, learning achievement, and engagement of students when they integrated the application of the personal audio classifier (PAC) into the competition of a computational thinking (CT) board game (i.e., the experimental group), or did not integrate it into the competition but only collaborated with peers to…
Descriptors: Learner Engagement, Robotics, Games, Computation
Pöllänen, Sinikka; Pöllänen, Kari – Design and Technology Education, 2019
Continually increasing demands are being placed on the educational system to prepare students with technical skills due to the exponential implementation of information, technology and automation in the workforce. Students should work with design, problemsolving and computational methods and tools early on in their school lives in basic education…
Descriptors: Computation, Elementary Secondary Education, Programming, Foreign Countries
Uysal, V. Safak; Topaloglu, Fulden – International Journal of Art & Design Education, 2017
Design education is in need of a wider restructuring to accommodate new developments and paradigmatic shifts brought forth by the information age, all of which capitalise a move towards complexity theory, systems science and digital technologies. The intention of this article is to approach one particular aspect of this need: that is, how basic…
Descriptors: Foreign Countries, Design, Industry, Computation
Love, Tyler S.; Bhatty, Abraham – Technology and Engineering Teacher, 2019
Within the past few years there has been an increasing emphasis on making computer science (CS) more accessible for all K-12 students. In 2013 there were 12 states that allowed CS courses to count towards high school graduation, and in 2018 that number had grown to 35 states plus the District of Columbia (Code.org, 2018). Due to the increasing…
Descriptors: Computer Science Education, Engineering Education, Design, Elementary School Students
Bartholomew, Scott R.; Zhang, Liwei – Technology and Engineering Teacher, 2019
Although there are over 320,000 health and fitness apps available on major app stores, there is scant evidence that they actually promote a healthier lifestyle, assist users in exercising, or promote weight loss. This article presents a lesson plan using an Arduino for integrating computational thinking and game design with middle school students…
Descriptors: Technology Education, Engineering Education, Relevance (Education), Physical Fitness