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Casanova, Diogo; Mitchell, Paul – Journal of Learning Spaces, 2017
This paper presents an alternative method for learning space design that is driven by user input. An exploratory study was undertaken at an English university with the aim of redesigning technology-enhanced learning spaces. Two provocative concepts were presented through participatory design workshops during which students and teachers reflected…
Descriptors: Participative Decision Making, Design Preferences, Classroom Design, Technology Integration
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Storer, I. J.; Campbell, R. I. – Engineering Design Graphics Journal, 2012
Industrial Designers need to understand and command a number of modelling techniques to communicate their ideas to themselves and others. Verbal explanations, sketches, engineering drawings, computer aided design (CAD) models and physical prototypes are the most commonly used communication techniques. Within design, unlike some disciplines,…
Descriptors: Technology Education, Computer Assisted Design, Models, Visualization
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Akhtar, S.; Warburton, S.; Xu, W. – International Journal of Technology and Design Education, 2017
In this paper we report on the use of a purpose built Computer Support Collaborative learning environment designed to support lab-based CAD teaching through the monitoring of student participation and identified predictors of success. This was carried out by analysing data from the interactive learning system and correlating student behaviour with…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Computer Assisted Instruction
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Casey, Ashley; Hastie, Peter A.; Rovegno, Inez – Physical Education and Sport Pedagogy, 2011
Background: In the 1970s and 1980s, there was considerable discussion about the potential of student-designed games to help students develop a more refined and deeper understanding of games. Unfortunately, despite these sophisticated conversations, there has been limited empirical research on the effectiveness of student-designed games,…
Descriptors: Physical Education, Student Attitudes, Writing Processes, Foreign Countries
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Spendlove, David – International Journal of Technology and Design Education, 2008
Within this paper, a conceptualised triadic schema is hypothesised for locating emotion within a creative, learning and product orientated Design and Technology experience. The research is based upon an extensive literature review that has been synthesised and juxtaposed with the broad aspirational aims of the subject. The schema, based upon…
Descriptors: Grounded Theory, National Curriculum, Foreign Countries, Creativity
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Bohemia, Erik; Ghassan, Aysar – American Journal of Distance Education, 2012
This article explores project-based cross-cultural and cross-institutional learning. Using Web 2.0 technologies, this project involved more than 240 students and eighteen academic staff from seven international universities. The focus of this article relates to a project-based learning activity named "The Gift". At each institution the…
Descriptors: Foreign Countries, Student Projects, Distance Education, Active Learning
Scrimshaw, Peter – 1988
In evaluating IMAGE, an open-ended computer assisted learning program designed to enable English children to produce, modify, and print artwork created on the computer, teachers' perceptions of the program were focused on what the software package can do and what can be learned from using the program. Eighty teachers utilized the package in their…
Descriptors: Art Activities, Art Education, Art Products, Computer Assisted Design