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Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
Shelbourn, M.; Macdonald, J.; McCuen, T.; Lee, S. – Industry and Higher Education, 2017
The use of building information modelling (BIM) has increased in the global architecture, engineering, construction and owner-operated (AECO) industries. This increased use has contributed to a recognition by project stakeholders of its importance across the building life cycle, leading higher education institutions to rethink their AECO…
Descriptors: Foreign Countries, Student Attitudes, Higher Education, Educational Practices
Mastel, Kristen; Huston, Dave – Computers in Libraries, 2009
Game-design programs are relatively new in the world of academia, as the author of this article discovered when she worked as Brown College's librarian and learning resource center coordinator. With that newness comes the challenge of determining a "core" collection of materials to support the discipline. This kind of core collection is…
Descriptors: Video Games, Learning Resources Centers, Educational Resources, Computer Software
Sun, Hongyi – International Journal of Learning and Change, 2007
Based on data from 700 companies in 20 countries, this paper records the research that investigates the contribution of organisational and technological practices to speed up New Product Development (NPD). The organisational practice is found positively correlated with the speed of NPD. However, no significant direct relationship was found between…
Descriptors: Production Techniques, Computer Assisted Design, Total Quality Management, Organizational Effectiveness
Squire, Kurt D.; Giovanetto, Levi – E-Learning, 2008
New models of schooling are necessary as educational institutions attempt to transition into the digital age. This article is an ethnography of Apolyton University, an informal online university of gamers created to enhance pleasure from the game experience, teach the game, and improve upon the game's standard rule set. It identifies the life…
Descriptors: Schools, Virtual Universities, Ethnography, Educational Technology

Stone, Robert J. – Information Services and Use, 1991
Traces the history of virtual reality (VR), or cyberspace, and describes some of the research and development efforts currently being carried out in the United Kingdom, Europe, and the United States. Applications of VR in interactive computer-aided design (CAD), the military, leisure activities, spaceflight, teleconferencing, and medicine are…
Descriptors: Computer Assisted Design, Computer Oriented Programs, Computer Peripherals, Computer Simulation