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Company, Pedro; Contero, Manuel; Otey, Jeffrey; Camba, Jorge D.; Agost, María-Jesús; Pérez-López, David – Educational Technology & Society, 2017
This paper describes the implementation and testing of our concept of adaptable rubrics, defined as analytical rubrics that arrange assessment criteria at multiple levels that can be expanded on demand. Because of its adaptable nature, these rubrics cannot be implemented in paper formats, neither are they supported by current Learning Management…
Descriptors: Scoring Rubrics, Case Studies, Evaluation Methods, Formative Evaluation
Digital Game-Based Learning Supports Student Motivation, Cognitive Success, and Performance Outcomes
Woo, Jeng-Chung – Educational Technology & Society, 2014
Traditional multimedia learning is primarily based on the cognitive load concept of information processing theory. Recent digital game-based learning (DGBL) studies have focused on exploring content support for learning motivation and related game characteristics. Motivation, volition, and performance (MVP) theory indicates that cognitive load and…
Descriptors: Computer Games, Educational Games, Student Motivation, Cognitive Processes
Sun, Chuen-Tsai; Wang, Dai-Yi; Chang, Yu-Yeh – Educational Technology & Society, 2013
Computer simulation users can freely control operational factors and simulation results, repeat processes, make changes, and learn from simulation environment feedback. The focus of this paper is on simulation-based design tools and their effects on student learning processes in a group of 101 Taiwanese senior high school students. Participants…
Descriptors: Foreign Countries, High School Freshmen, Cognitive Style, Design
Chen, Yu-Lung; Hong, Yu-Ru; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2011
Software for simulation-based learning of electronics was implemented to help learners understand complex and abstract concepts through observing external representations and exploring concept models. The software comprises modules for visualization and simulative manipulation. Differences in learning performance of using the learning software…
Descriptors: Visualization, Computer Software, Electronics, Computer Simulation
Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Mate, Esteban Garcia – Educational Technology & Society, 2012
The purpose of this study is to determine which 3D viewers should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models provide useful support to students of industrial engineering (mechanical, organizational, electronic engineering, etc). The technical features of 26 3D…
Descriptors: Engineering, Learning Processes, Computer Assisted Design, Computer Software
Bottino, Rosa Maria; Robotti, Elisabetta – Educational Technology & Society, 2007
The paper discusses the results of a research project based on the field testing of a course aimed at developing arithmetic problem solving skills in primary school pupils. The course was designed to incorporate e-learning techniques, including the use of ARI@ITALES authoring tools. These tools allowed the integration in the course of…
Descriptors: Learning Activities, Problem Solving, Classroom Techniques, Arithmetic
Rafi, Ahmad; Samsudin, Khairul Anuar; Ismail, Azniah – Educational Technology & Society, 2006
This study investigates the effectiveness of computer-mediated Engineering Drawing instruction in improving spatial ability namely spatial visualisation and mental rotation. A multi factorial quasi experimental design study was employed involving a cohort of 138, 20 year old average undergraduates. Three interventional treatments were…
Descriptors: Computer Assisted Design, Engineering Education, Computer Assisted Instruction, Spatial Ability