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Ryan E. Burton – ProQuest LLC, 2024
Within the past two decades there has been an increased amount of interest in human-centered information retrieval research beyond the traditional system-focused view embodied by Cranfield- and TREC-style evaluation. From blending search and recommender systems to work on search as learning, the limits of conventional search engines' focus on…
Descriptors: Search Engines, Information Seeking, Computer Assisted Design, Computers
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Cassola, Joel – Tech Directions, 2011
Close to a decade ago, John Hersey High School (JHHS) in Arlington Heights, Illinois, made a transition from a traditional classroom-based pre-engineering program. The new program is geared towards helping students understand the entire manufacturing process. Previously, a JHHS student would design a project in computer-aided design (CAD) software…
Descriptors: Computer Assisted Design, Computers, Manufacturing, Engineering Education
Schaffner, Spencer – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2010
Desktop MCs work in the space of the desktop, choreographing content using multiple applications. For the desktop MC, new technologies allow for new combinatory forms of composition.
Descriptors: Music, Computers, Video Technology, Musical Composition
Rouse, Sharon M. – Online Submission, 2012
(Purpose) The purpose of this paper was to examine the issues associated with bringing new technology into the classroom, in particular, the vocational/technical classroom. (Methodology) A new Haas 5 axis vertical Computer Numerical Control machining center was purchased to update the CNC machining curriculum at a community college and the process…
Descriptors: Experimental Groups, Computer Software, Computers, Educational Technology
Brown, Robert A. – New England Journal of Higher Education, 2012
The Northeast United States just experienced one of the region's worst natural disasters. Fortunately, because of the confluence of modern computing power and scientific computing methods, weather forecasting models predicted Sandy's very complicated trajectory and development with a precision that would not have been possible even a decade ago.…
Descriptors: Computers, Prediction, Engineering, Computer Assisted Design
Shih, Ching-Hsiang; Yeh, Jui-Chi; Shih, Ching-Tien; Chang, Man-Ling – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The latest studies have adopted software technology which turns the Wii Remote Controller into a high-performance limb action detector, we assessed whether two persons with multiple disabilities would be able to control an environmental stimulus through limb action. This study extends the functionality of the Wii Remote Controller to the…
Descriptors: Attention Deficit Hyperactivity Disorder, Stimulation, Intervention, Multiple Disabilities
Bull, Glen; Groves, James – Learning & Leading with Technology, 2009
Just as the democratization of information through personal computers was a key advance of the 20th century, the democratization of production through improvements in fabrication technologies will be a pivotal development in the 21st century. Digital fabrication is the process of translating a digital design into a physical object. At one time,…
Descriptors: Computer Assisted Design, Computers, Manufacturing, Information Technology
Ruchter, Markus; Klar, Bernhard; Geiger, Werner – Computers & Education, 2010
Environmental education and computers? That was traditionally seen as an antagonism. But environmental educators who compete for attention and face new challenges in an age of mobile devices, have begun to explore the opportunities that mobile computers may offer in supporting environmental learning experiences. This study investigates the impact…
Descriptors: Environmental Education, Comparative Analysis, Computers, Experiments
Gorman, Lynn – Tech Directions, 2007
In this article, the author describes how students in Kirk Marshall's industrial technology class at Bloomsburg Area High School, Pennsylvania, designed and manufactured battling robots (BattleBots) and their participation in an annual national robotics competition. According to Marshall, designing and building a complex robot would be virtually…
Descriptors: Competition, Robotics, Computer Assisted Design, Computers
Sauer, Jeff; Murphy, Sam – NewMedia, 1997
NT OpenGL hardware allows modelers and animators to work at relatively inexpensive NT workstations in their own offices or homes previous to shared space and workstation time in expensive studios. Rates seven OpenGL boards and two QuickDraw 3D accelerator boards for Mac users on overall value, wireframe and texture rendering, 2D acceleration, and…
Descriptors: Computer Assisted Design, Computers, Cost Effectiveness, Workstations
Seth, Abhishek; Smith, Shana S.-F. – Journal of Technology Studies, 2004
Virtual reality (VR), as an emerging visualization technology, has introduced an unprecedented communication method for collaborative design. VR refers to an immersive, interactive, multisensory, viewer-centered, 3D computer-generated environment and the combination of technologies required to build such an environment. This article introduces the…
Descriptors: Computer Simulation, Computer Assisted Design, Computers, Cooperation
Buckingham, David; Burn, Andrew – Journal of Educational Multimedia and Hypermedia, 2007
If we intend to teach through educational media, we also have to teach about those media. This article explores the implications of this perspective for the use of computer games in the classroom. It seeks to explain why and how teachers might teach about computer games as a medium in their own right, just as they teach about film or television or…
Descriptors: Educational Media, Computers, Games, Teaching Methods
Campbell, Nittaya – Business Communication Quarterly, 2006
In communication courses, the focus has traditionally been on text: how to craft good news or bad news messages, proposals, reports, and so on. However, rapid developments in printing and computer technology have meant that communication has become more visual than ever before. Words alone are not enough; students need to be able to communicate…
Descriptors: Business Communication, Computers, Visual Environment, Printing
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