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Showing 1 to 15 of 19 results Save | Export
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Sreekanth, Anusha Parampalli; Viswanathan, Vimal K. – Engineering Design Graphics Journal, 2019
The efficiency and popularity of computer-aided design (CAD) packages have been continually improving over the past couple of decades. Most of the graduating engineers are proficient in their use and prefer using CAD models instead of simple freehand sketches to communicate their ideas. While these CAD models can enable better visualization of the…
Descriptors: Computer Assisted Design, Creativity, Engineering Education, College Freshmen
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Page, Tom – Journal of Educational Technology, 2018
This paper examines the development of rapid prototyping and how it affects industrial design students. Using a combination of survey and interview sessions the researcher studied how the development of these technologies affected the creative processes that designers use to develop new products, and whether this has had a positive or negative…
Descriptors: Questionnaires, Undergraduate Students, Visual Aids, Computer Assisted Design
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Dawoud, Husameddin M.; Al-Samarraie, Hosam; Zaqout, Fahed – International Journal of Technology and Design Education, 2015
This study examined the role of flow experience in intellectual activity with an emphasis on the relationship between flow experience and creative behaviour in design using CAD. The study used confluence and psychometric approaches because of their unique abilities to depict a clear image of creative behaviour. A cross-sectional study…
Descriptors: Architectural Education, Attention, Psychological Patterns, Cognitive Processes
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Chang, Y. – Journal of Computer Assisted Learning, 2014
Students' creativity is an important focus globally and is interrelated with students' spatial abilities. Additionally, three-dimensional computer-assisted drawing (3D-CAD) overcomes barriers to spatial expression during the creative design process. Does 3D-CAD affect students' creative abilities? The purpose of this study was to explore the…
Descriptors: Computer Assisted Design, Spatial Ability, Creativity, High School Students
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Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
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Daugherty, Michael K.; Carter, Vinson – Technology and Engineering Teacher, 2011
Design and drafting are subjects long taught in technology education, and subjects that retain high status in the profession. Admittedly, since the initial publication of Standards for Technological Literacy in 2000, design has taken on a larger role and meaning in the technology education profession. However, design continues to be delivered…
Descriptors: Computer Assisted Design, Technology Education, Teaching Methods, Drafting
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Gorman, Lynn – Tech Directions, 2012
Miami Central High School technology teacher Frank Houghtaling thinks the connection between theory and application is one reason his students perform better on the Florida Comprehensive Assessment Test (FCAT). The impressive turnaround school drew local and national attention last spring when one of Houghtaling's students, Dagoberto Cruz, won…
Descriptors: Creativity, Computer Assisted Design, Effective Schools Research, School Turnaround
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Pektas, Sule Tasli – International Journal of Technology and Design Education, 2010
This paper investigates the interactions between design students' cognitive styles, as measured by Riding's Cognitive Styles Analysis, and performance in 2D drafting and design tasks in digital media. An empirical research revealed that Imager students outperformed Verbalisers in both drafting and creativity scores. Wholist-Analytic cognitive…
Descriptors: Cognitive Style, Learning Processes, Correlation, Creativity
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Stansberry, Susan; Thompson, Penny; Kymes, Angel – Journal of Technology and Teacher Education, 2015
An online course was created for the purposes of engaging in-service teachers in pedagogies and technologies associated with creativity, innovation, and invention; using a variety of technologies in a safe, open, and playful atmosphere to help practicing teachers develop their own creativity; and providing tools for the development of creativity…
Descriptors: Educational Technology, Masters Programs, Creativity, Teaching Methods
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Bramhall, Mike D.; Short, Chris – Industry and Higher Education, 2014
This paper reports on a funded collaborative large-scale curriculum innovation and enhancement project undertaken as part of a UK National Higher Education Science, Technology Engineering and Mathematics (STEM) programme. Its aim was to develop undergraduate curricula to teach appropriate skills for professional engineering practice more…
Descriptors: Foreign Countries, STEM Education, Engineering, Engineering Education
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Austin, Brian D. – Art Therapy: Journal of the American Art Therapy Association, 2009
This viewpoint reviews several historical positions on the relationship between technology and creativity, and their implications for the practice of art therapy in the techno-digital age. The author posits that the question remains unanswered as to whether the profession will accept and become fully proficient in the use of the computer as a true…
Descriptors: Creativity, Fantasy, Figurative Language, Art Therapy
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Musta'amal, Aede Hatib; Norman, Eddie; Hodgson, Tony – Design and Technology Education, 2009
Discussion is often reported concerning potential links between computer-aided designing and creativity, but there is a lack of systematic enquiry to gather empirical evidence concerning such links. This paper reports an indication of findings from other research studies carried out in contexts beyond general education that have sought evidence…
Descriptors: Creativity, Cognitive Psychology, Computer Assisted Design, Evidence
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Spendlove, David – International Journal of Technology and Design Education, 2008
Within this paper, a conceptualised triadic schema is hypothesised for locating emotion within a creative, learning and product orientated Design and Technology experience. The research is based upon an extensive literature review that has been synthesised and juxtaposed with the broad aspirational aims of the subject. The schema, based upon…
Descriptors: Grounded Theory, National Curriculum, Foreign Countries, Creativity
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Liu, Yu-Tung – International Journal of Technology and Design Education, 1998
Proposes a broader framework for understanding design creativity by distinguishing different levels of creativity, namely personal and social/cultural creativity, and their interaction. Within this framework, the possible role that the computer can play is discussed by analyzing the procedure of rule formation and the phenomenon of seeing emergent…
Descriptors: Computer Assisted Design, Creativity, Creativity Research, Cultural Background
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Buckingham, David; Burn, Andrew – Journal of Educational Multimedia and Hypermedia, 2007
If we intend to teach through educational media, we also have to teach about those media. This article explores the implications of this perspective for the use of computer games in the classroom. It seeks to explain why and how teachers might teach about computer games as a medium in their own right, just as they teach about film or television or…
Descriptors: Educational Media, Computers, Games, Teaching Methods
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