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Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
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Freitas, Fábio; Ribeiro, Jaime; Brandão, Catarina; Reis, Luís Paulo; de Souza, Francislê Neri; Costa, António Pedro – Digital Education Review, 2017
Computer Assisted Qualitative Data Analysis Software (CAQDAS) are tools that help researchers to develop qualitative research projects. These software packages help the users with tasks such as transcription analysis, coding and text interpretation, writing and annotation, content search and analysis, recursive abstraction, grounded theory…
Descriptors: Qualitative Research, Educational Research, Independent Study, Profiles
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FitzSimons, Gail E. – Adults Learning Mathematics, 2013
The aim of this review of selected literature on research into mathematics in the workplace is to offer researchers from the field of adult mathematics education an opportunity to become more familiar with this specialised area. In recent years much progress has been made, building on earlier research, but with increasingly nuanced understandings.…
Descriptors: Literature Reviews, Workplace Learning, Mathematics Education, Adult Education
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DiPietro, Meredith; Ferdig, Richard E.; Boyer, Jeff; Black, Erik W. – Journal of Educational Multimedia and Hypermedia, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including…
Descriptors: Educational Games, Educational Research, Games, Video Games
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Hamade, R. F.; Artail, H. A.; Jaber, M. Y. – Computers & Education, 2007
There is little theoretical or experimental research on how beginner-level trainees learn CAD skills in formal training sessions. This work presents findings on how trainees develop their skills in utilizing a solid mechanical CAD tool (Pro/Engineer version 2000i[squared] and later version Wildfire). Exercises at the beginner and intermediate…
Descriptors: Program Effectiveness, Trainees, Followup Studies, Engineering
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Garcia, Ramon Rubio; Santos, Ramon Gallego; Quiros, Javier Suarez; Penin, Pedro I. Alvarez – Computers and Education, 2005
During the 1990s, all Spanish Universities updated the syllabuses of their courses as a result of the entry into force of the new Organic Law of Universities ("Ley Organica de Universidades") and, for the first time, "Computer Assisted Design" (CAD) appears in the list of core subjects (compulsory teaching content set by the…
Descriptors: Computer Assisted Design, Foreign Countries, Higher Education, Curriculum Development
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Ramsey, Steven A.; Vedder, Charles V. – 1999
A program was developed to infuse technology into drafting strategies to enhance learning of 11th- and 12th-grade students in a middle-class community in central Illinois who exhibited signs of inadequate achievement related to technology use. To document the extent of students' lack of understanding technology, surveys regarding attitudes toward…
Descriptors: Computer Assisted Design, Drafting, Educational Research, Grade 11