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Jana Gonnermann-Müller; Jule M. Krüger – Journal of Computer Assisted Learning, 2025
Background: Despite the numerous positive effects of augmented reality (AR) on learning, previous research has shown ambiguous results regarding the cognitive demand on the learner arising from, for example, the overlay of virtual elements or novel interaction techniques. At the same time, the number of evidence-based guidelines on designing AR is…
Descriptors: Computer Simulation, Computer Assisted Design, Difficulty Level, Cognitive Processes
Nurtanto, Muhammad; Sofyan, Herminarto; Pardjono, Pardjono – Online Submission, 2020
ICT is an important part of the development of secondary education in many countries and becomes a debate subject for its impact on behavior, culture, and society. The addition of new technologies in learning process, especially Vocational Education (VE) can attract attention and even increase the learning speed. However, attentions must be placed…
Descriptors: Electronic Learning, Information Technology, Computer Assisted Design, Computer Simulation
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Corum, Kimberly; Garofalo, Joe – Journal of Computers in Mathematics and Science Teaching, 2016
Surface area is consistently identified as a curriculum standard for K-12 students and it regularly appears on national and international assessments. Recently, many schools began acquiring digital fabrication and advanced manufacturing equipment. The growing use of digital fabrication in classrooms raises the question of whether or not this…
Descriptors: Elementary School Mathematics, Elementary School Students, Grade 5, Geometric Concepts
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Duncan, Sean C. – E-Learning and Digital Media, 2010
This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present within online forums around three video game series, video games, or game platforms, and key design practices engaged upon by gamers in these spaces. It is…
Descriptors: Video Games, Discourse Analysis, Computer Assisted Design, Media Research
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Mortensen, Torill Elvira – E-Learning and Digital Media, 2010
Digital game-players devote a large amount of their time to discovering rules hidden in the code and discoverable through empirical study, experiments, and developing or rediscovering the mathematical formulae governing the code. They do this through their own independent play as they test areas, gear and abilities, through data mining using…
Descriptors: Learning Strategies, Play, Internet, Game Theory
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Holmes, Jeffrey – Computers and Education, 2007
Although prior research has shown that generating explanations encourages students to learn new content with deeper understanding and to monitor their own comprehension more effectively, helping students learn how to explain properly remains a significant challenge. This study investigated the use of software agents as learning partners in an…
Descriptors: Educational Environment, Investigations, Computer Software, Educational Experiments
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Martin-Michiellot, S.; Mendelsohn, P. – Journal of Computer Assisted Learning, 2000
Discusses cognitive load theory and describes a study that investigated how undergraduates learned the basic commands of a CAD (computer-assisted design) software package using manuals with different formats of presentation of instructions. Results show that graphical interface, using a manual that juxtaposes text and screen images, was most…
Descriptors: Computer Assisted Design, Computer Assisted Manufacturing, Computer Interfaces, Courseware
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McCormick, Robert – International Journal of Technology and Design Education, 2004
Information and communications technology (ICT) brings many potential benefits to technology education, though the evidence of improved performance on traditional tasks is not yet proven. Areas such as computer-aided design and manufacture are now becoming standard elements of any student's technology education. These applications of ICT require…
Descriptors: Computer Assisted Design, Educational Technology, Technology Education, Technology Integration