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Mullen, Brian – Teaching of Psychology, 1983
The Atari videogame "Battlezone" can be used as a valuable field exercise to teach college-level psychology students about the fundamental principles of man-machine interactions. (RM)
Descriptors: Computer Assisted Instruction, Higher Education, Human Factors Engineering, Interaction
Poirot, James L.; Norris, Cathleen A. – Computing Teacher, 1987
This first in a projected series of five articles discusses artificial intelligence and its impact on education. Highlights include the history of artificial intelligence and the impact of microcomputers; learning processes; human factors and interfaces; computer assisted instruction and intelligent tutoring systems; logic programing; and expert…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Educational Trends, Human Factors Engineering

Schumann, Heinz – Journal of Computers in Mathematics and Science Teaching, 1992
Presents the geometric, software-ergonomic, and educative standards for interactive graphics systems envisioned for planimetric constructions and calculations in secondary mathematics instruction. Describes the geometric-didactic potentials of the MS DOS-Version 1.6 of CABRI-Gomtre which is an Intelligent Tutoring System with the possibilities for…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software Evaluation, Geometric Constructions
Norris, Cathleen A. – Computing Teacher, 1987
This second in a series of articles on artificial intelligence emphasizes human factors. The design of video display units and keyboards is discussed, the organizational structure of human memory is described, humans are examined as information processors using inductive and deductive reasoning, and educational implications are explored. (LRW)
Descriptors: Artificial Intelligence, Cognitive Style, Computer Assisted Instruction, Deduction