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Reinhardt, Jonathon – New Language Learning and Teaching Environments, 2019
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced,…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
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Daniels, Linda E.; And Others – Infant-Toddler Intervention: The Transdisciplinary Journal, 1995
This study examined effects of simple switch-activated toy use and switch-activated computer program use with two children (ages 2 and 3) with severe and profound disabilities. Highest independent switch activation, orientation to the stimulus, and attention to the stimulus were found for both subjects when both the computer programs and the toys…
Descriptors: Assistive Devices (for Disabled), Attention Control, Computer Assisted Instruction, Computer Games
Spuches, Charles M.; Reigeluth, Charles M. – 1985
This study investigated the effects of scorekeeping on student motivation in a computer assisted arithmetic drill and practice game. A 2x2 factorial design was used which incorporated the four treatments formed by time score (present and absent) and rank score (present and absent). Selected on the basis of their previous experience with the…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Drills (Practice)
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Mohamedali, M. H.; And Others – Journal of Computer Assisted Learning, 1987
Presents results of a survey of British secondary school students which was conducted to obtain information about microcomputer use both in school and at home. Highlights include gender differences, students' attitudes toward computers, experience with computers, assessment of programming ability, and characteristics of competent programmers. (LRW)
Descriptors: Ability Identification, Computer Assisted Instruction, Computer Games, Developed Nations
Hijon-Neira, Raquel, Ed. – InTech, 2009
The education industry has obviously been influenced by the Internet revolution. Teaching and learning methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Learning. In a more…
Descriptors: Computer Assisted Instruction, Educational Technology, Internet, Feedback (Response)