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Wang, Pei-Yu; Vaughn, Brandon K.; Liu, Min – Computers & Education, 2011
This study examined the impact of animation interactivity on novices' learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer's multimedia design principles as well as Kristof and Satran's interactivity theory. This study was guided by three main questions: 1) Is there…
Descriptors: Feedback (Response), Control Groups, Animation, Computer Assisted Instruction
Stevenson, Megan P.; Liu, Min – CALICO Journal, 2010
This paper presents the results of an online survey and a usability test performed on three foreign language learning websites that use Web 2.0 technology. The online survey was conducted to gain an understanding of how current users of language learning websites use them for learning and social purposes. The usability test was conducted to gain…
Descriptors: Second Language Instruction, Computer Assisted Instruction, Second Language Learning, Internet
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis

Liu, Min – Journal of Computing in Childhood Education, 1996
Explored responses to interactive multimedia by 3- to 5-year-olds through examination of verbal and facial expressions, use of mouse, body movement, attitudes toward multimedia, and teacher comments. Found great interest in using the technology and little difficulty in adjusting to developmentally appropriate materials, which has implications for…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Software, Computer Software Development
Pedersen, Susan; Liu, Min; Williams, Douglas – Educational Technology, 2002
Describes the development of "Alien Rescue," a hypermedia-based program designed to engage middle school students in solving a complex problem related to the solar system and that has a science fiction premise. Discusses planning; producing and testing; theoretical influences on the design methodology; and trends in educational software…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Trends

Liu, Min; Moore, Zena; Graham, Leah; Lee, Shinwoong – Journal of Research on Technology in Education, 2002
Reviews the literature on computer use in second language and foreign language learning from 1990 to 2000 inclusive under the categories of potentials of computer technology use in specific areas; software for language skills; software design considerations; computerized language testing; and research findings from studies using quantitative…
Descriptors: Computer Assisted Instruction, Computer Assisted Testing, Computer Software Development, Courseware
Liu, Min – 1996
Literature has indicated that computers have a potential to support children in all stages of development. To enhance children's learning through technology, it is important to understand how children use computers. This study explores the use of interactive multimedia by three- to five-year olds. Through a close examination of the young…
Descriptors: Child Development, Childhood Attitudes, Childhood Interests, Computer Assisted Instruction
Williams, Douglas C.; Liu, Min; Benton, Denise – 2001
Research has shown the potential of a problem-based approach to enhance students' learning. The interactive nature of hypermedia technology and its ability to deliver information in different media formats can provide unique capabilities for implementing problem-based learning (PBL) environments. Yet, little is known about the types of tools that…
Descriptors: Computer Assisted Instruction, Computer Software Development, Educational Environment, Educational Technology