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Stefano Scippo; Serena Madiai; Stefano Cuomo – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study aims to assess the effectiveness of a tessellation-based instructional program supported by digital technologies for enhancing geometric learning in primary school pupils. Background: Digital education offers various benefits, including increased motivation and engagement, and has been shown to be effective in teaching…
Descriptors: Mathematics Instruction, Geometry, Computer Assisted Instruction, Elementary School Students
Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
Casper J. D. Jensen; Teresa Cadierno – Language Learning Journal, 2024
The number of learners seeking to acquire an L2 by means of apps is ever-increasing. This study examined the effectiveness of using the app "Mondly" for the acquisition of L2 English vocabulary while accounting for differences in the acquisition of receptive and productive aspects of word knowledge. Twelve Danish young learners (aged…
Descriptors: Receptive Language, Expressive Language, Correlation, Computer Assisted Instruction
Tran-Duong, Quoc Hoa – International Journal of Instruction, 2021
The programmed instruction helps each student gain knowledge with different time or sequences, depending on available knowledge, ability, and learning speed. With this method, students can perform self-evaluation and self-regulation in learning activities. This article presents the application of the programmed instruction method in designing the…
Descriptors: Courseware, Computer Software, Teaching Methods, Computer Assisted Instruction
Samosa, Resty C.; Barribal, Jemie; Cupan, Roschelle S.; Pagulayan, Jane R.; Tampipi, Jessalyn N. – Online Submission, 2021
This study assessed the effectiveness of an online-merge-offline Jamboard application as an innovation in teaching word problems to Grade 4 learners was evaluated in this study. The research evaluates a learner's level of mathematical word problem skills in terms of understanding, devising a plan, solving a problem, and interpreting, as well as…
Descriptors: Teaching Methods, Mathematics Instruction, Grade 4, Elementary School Students
Cohen, Anat; Ezra, Orit; Hershkovitz, Arnon; Tzayada, Odelia; Tabach, Michal; Levy, Ben; Segal, Avi; Gal, Kobi – Educational Technology Research and Development, 2021
Personalizing the use of educational mathematics applets to fit learners' characteristics poses a great challenge. The present study adopted a unique approach by comparing personalization processes implemented by a machine to those implemented by a human teacher. Given the different affordances--the machine's access to historical log file data,…
Descriptors: Mathematics Instruction, Comparative Analysis, Pedagogical Content Knowledge, Teaching Methods
de Barros, Andreas; Ganimian, Alejandro J.; Venkatachalam, Anuja – Journal of Research on Educational Effectiveness, 2022
This study is one of the first evaluations of independent (i.e., self-guided) practice in math in a developing country. We randomly assigned 4,461 students in grades 4-7 in "unaided" private schools across seven Indian cities who were using a computer-assisted learning software to: (a) a control group, in which they moved from one unit…
Descriptors: Independent Study, Computer Software, Computer Assisted Instruction, Private Schools
Samosa, Resty; Ilagan, Clariza; Ballaran, Bria Clorris; Margallo, Saira; Sunga, Rhona May – Online Submission, 2021
This study is intended on the development of the learners' reading comprehension and story analysis skills under the implementation of PowToon as an innovative instructional material for learners' development in reading comprehension and story analysis skills. This study provided various evidence on how innovation can be a great step in developing…
Descriptors: Reading Comprehension, Elementary School Students, Literary Criticism, Action Research
Conn, Cynthia A.; Sujo-Montes, Laura E.; Sealander, Karen A. – Reading & Writing Quarterly, 2019
Technology can play an important role in the development of reading fluency. Taking notes, recording brainstorm sessions, peer-reviewing, and publishing are all skills that support students in becoming academically literate for advanced schooling. This descriptive case study explored the use of the iBook application and features that come…
Descriptors: Reading Fluency, Case Studies, Learner Engagement, Brainstorming
Cochran, Jill A.; Cochran, Zane; Laney, Kendra; Dean, Mandi – Mathematics Teaching in the Middle School, 2016
With the rise of personal desktop 3D printing, a wide spectrum of educational opportunities has become available for educators to leverage this technology in their classrooms. Until recently, the ability to create physical 3D models was well beyond the scope, skill, and budget of many schools. However, since desktop 3D printers have become readily…
Descriptors: Computer Peripherals, Printing, Geometry, Mathematics
Myers, Brenda Gail – ProQuest LLC, 2016
Using a quantitative ex post facto causal comparative research design, this study analyzed the effects of the Academy of Reading software program on students' reading achievement. Tennessee Comprehensive Assessment Program (TCAP) reading scale scores of students in the fourth, fifth, and sixth grades from 2013-2014 were utilized in this study. The…
Descriptors: Middle School Students, Reading Programs, Reading Instruction, Reading Achievement
Yüzen, Abdulkadir; Karamete, Aysen – European Journal of Contemporary Education, 2016
In this study, using ADDIE instructional design model, it is aimed to prepare English language educational material for 4th grade primary students to teach them numbers. At the same time, ARCS model of motivation's attention, relevance and satisfaction phases are also taken into consideration. This study also comprises of Design Based Research…
Descriptors: Computer Assisted Instruction, Instructional Design, Elementary School Students, Grade 4
Rubin-Vaughan, Alice; Pepler, Debra; Brown, Steven; Craig, Wendy – Computers & Education, 2011
Everyday many students face bullying situations that they are ill equipped to manage. E-learning has recently emerged as a potentially effective tool in teaching children social skills, in addition to academic subject matter. Quest for the Golden Rule is one of the first bullying prevention e-learning programs available, designed by the…
Descriptors: Electronic Learning, Bullying, Prevention, Quality Control
Kanive, Rebecca; Nelson, Peter M.; Burns, Matthew K.; Ysseldyke, James – Journal of Educational Research, 2014
The authors' purpose was to determine the effects of computer-based practice and conceptual interventions on computational fluency and word-problem solving of fourth- and fifth-grade students with mathematics difficulties. A randomized pretest-posttest control group design found that students assigned to the computer-based practice intervention…
Descriptors: Elementary School Mathematics, Mathematical Concepts, Retention (Psychology), Memory
Chen, Yen-Hua; Looi, Chee-Kit; Lin, Chiu-Pin; Shao, Yin-Juan; Chan, Tak-Wai – Educational Technology & Society, 2012
While addition and subtraction is a key mathematical skill for young children, a typical activity for them in classrooms involves doing repetitive arithmetic calculation exercises. In this study, we explore a collaborative way for students to learn these skills in a technology-enabled way with wireless computers. Two classes, comprising a total of…
Descriptors: Mathematics Skills, Computation, Cooperative Learning, Educational Technology