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Guy, Richard – Advances in Physiology Education, 2012
Anyone who has taught neurophysiology would be aware of recurring concepts that students find difficult to understand. However, a greater problem is the development of misconceptions that may be difficult to change. For example, one common misconception is that action potentials pass directly across chemical synapses. Difficulties may be…
Descriptors: Computer Assisted Instruction, Physiology, Electronic Learning, Feedback (Response)
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Jones, Anthony; Reynolds, Nicholas – Australian Educational Computing, 2012
Most children talk to their parents about what they learned at school. Parents hear about books read, pictures drawn, stories written and games played. But how often do parents hear of children using ICT to make multimedia stories with a mathematical focus? In this paper the term "multimodality" will be used to describe such activities.…
Descriptors: Foreign Countries, Program Implementation, Curriculum Development, Grade 4
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McKnight, Anthony; Hoban, Garry; Nielsen, Wendy – Australasian Journal of Educational Technology, 2011
In this study, a group (N=15) of final year non-Aboriginal preservice teachers participated in an elective subject that aimed to raise their awareness about Aboriginal ways of knowing. A vital aspect of the course was developing the preservice teachers' awareness of "relatedness to country" which is a key belief for Aboriginal people.…
Descriptors: Foreign Countries, Preservice Teachers, Elective Courses, Indigenous Populations
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Maher, Damian – Learning, Media and Technology, 2011
The purpose of the study reported on here was to explore ways in which the interactive whiteboard (IWB) can support students' understanding of texts. A Year 3 and a Year 4 primary school class in New South Wales, Australia, is the focus of the research. A qualitative case study was carried out using multimodal analysis focusing on the use of an…
Descriptors: Foreign Countries, Student Needs, Teaching Methods, Suburban Schools
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Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
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Vincent, John; Rizzo, Jan – Australian Educational Computing, 2005
In this project, narrative was constructed by Grade 5 students using learning technologies (cameras, computers and multimedia software) through three-dimensional cartoon animations, or "claymation", and the creativity that emerged was at times startling. Narrative need not be interpreted narrowly and monomodally. It emerged that…
Descriptors: Creativity, Computer Assisted Instruction, Cartoons, Grade 5
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Anderson, Jonathan – 1990
Computer-based technologies are rapidly changing fundamental concepts about texts and how students interact with and learn from those texts. Early use of microcomputers included drill and practice work, tutorial programs, and word processing. In conjunction with information storage devices like magnetic and laser disc, the microcomputer has also…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Software Development
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Tsui, Chi-Yan; Treagust, David – Journal of Biological Education, 2003
Over the past decades, genetics has remained a difficult topic in school science. This paper presents an interactive multimedia program, "BioLogica", used to teach Grade 10 (14- and 15-year-olds) Australian students about genetics. Over six weeks, the teacher used different representations in the teaching and engaged students in computer…
Descriptors: Foreign Countries, Student Attitudes, Computer Assisted Instruction, Genetics
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Dalgarno, Barney; Harper, Barry – Australasian Journal of Educational Technology, 2004
This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who were university undergraduate students (34 in the first study and 80 in the second study), undertook…
Descriptors: Foreign Countries, Undergraduate Students, Active Learning, Science Laboratories