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Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Darrow, Rob – School Administrator, 2010
A few school administrators in Clovis, California, began a quest to introduce online high school courses in their school district, believing it might cost less to teach classes online than it would to teach students face to face in a classroom. They figured instead of having one teacher fielding a load of 150 students per course, an online course…
Descriptors: Online Courses, School Districts, High Schools, Computer Assisted Instruction
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Grush, Mary – Campus Technology, 2009
This article presents a virtual roundtable discussion with instructional design leaders on mobile technology application which included: (1) Jim Wolfgang, director of the Digital Innovation Group at Georgia College & State University and member of "Campus Technology's" ("CT's") editorial advisory board; (2) Michael Cottam,…
Descriptors: Instructional Design, Interdisciplinary Approach, Guidelines, Educational Principles
Tesoro, Ferdinand; And Others – Performance and Instruction, 1993
Three articles discuss instructional design considerations in education for executives: (1) "The Use of the Measurement of Continuous Improvement Model for Training Program Evaluation" (Ferdinand Tesoro); (2) "The Systems Design Approach to Developing Computer Based Instruction" (Gerry Costello); and (3) "Training as a…
Descriptors: Computer Assisted Instruction, Evaluation Methods, Industrial Training, Instructional Design
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Zhang, Sonya Xuesong; Olfman, Lorne; Ractham, Peter – Journal of Information Systems Education, 2007
An educational ePortfolio usually contains work that a student has collected, reflected, designed, and published to demonstrate personal learning and growth over time. However, previous studies have shown that traditional ePortfolio systems lack flexibility, peer review, and group collaboration. Without these features, ePortfolios do not have the…
Descriptors: Socialization, Cooperation, Learning Experience, Internet
FINN, JAMES D.; AND OTHERS – 1964
A SELECTIVE BIBLIOGRAPHY ON NEW MEDIA AND INSTRUCTIONAL TECHNOLOGY HAS BEEN PREPARED. PUBLICATIONS HAVE BEEN LISTED UNDER THE FOLLOWING SECTIONS--(1) PUBLICATIONS OF THE TECHNOLOGICAL DEVELOPMENT PROJECT, (2) GENERAL AUDIOVISUAL REFERENCES, (3) AUDIOVISUAL EQUIPMENT, (4) IMPLICATIONS OF INSTRUCTIONAL TECHNOLOGY, (5) RESEARCH SUMMARIES, (6)…
Descriptors: Audiovisual Aids, Bibliographies, Books, Computer Assisted Instruction
Peterson, Andrew J. – 1993
A case study is presented of the use of educational multimedia. In the spring of 1992, a high school student produced an interactive multimedia project for the California State History Fair. This project, which dealt with Columbus, was developed on the Macintosh platform. Other software and hardware used are described. The artist (developer) began…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Software Development, High School Students
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Beatty, Brian; Ulasewicz, Connie – TechTrends: Linking Research and Practice to Improve Learning, 2006
Online teaching and learning has been in transition for its entire existence. The number of courses offered at a distance has grown rapidly. According to the National Center for Education Statistics (Waits & Lewis, 2003), in 2000-2001 more than 56% of four-year colleges and universities in the United States offered distance education degree…
Descriptors: Higher Education, Online Courses, Distance Education, Computer Managed Instruction
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Adams, Stephen T. – Journal of Interactive Learning Research, 2003
The "Convince Me" computer environment supports critical thinking by allowing users to create and evaluate computer-based representations of arguments. This study investigates theoretical and design considerations pertinent to using "Convince Me" as an educational tool to support reasoning about public policy issues. Among…
Descriptors: Feedback (Response), Public Policy, Persuasive Discourse, Climate
Fleming-McCormick, Treseen; And Others – 1995
This paper examines how technology was used to enhance instruction in schools that are viewed as "promising" in their technology use by individuals in state education agencies. Four elementary, three middle and two high schools from Arizona, California and Nevada were examined. Extensive document review and telephone interviews were…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Curriculum Development, Elementary Schools
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Chung, Gregory K. W. K.; Shel, Tammy; Kaiser, William J. – Journal of Technology, Learning, and Assessment, 2006
We examined a novel formative assessment and instructional approach with 89 students in three electrical engineering classes in special computer-based discussion sections. The technique involved students individually solving circuit problems online, with their real-time responses observed by the instructor. While exploratory, survey and…
Descriptors: Student Problems, Formative Evaluation, Engineering, Engineering Education