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Silseth, Kenneth – International Journal of Computer-Supported Collaborative Learning, 2012
The purpose of this article is to gain knowledge about how interactions in a gaming context become constituted as effective resources for a student's learning trajectory. In addition, this detailed study of a learning trajectory documents how a computer game becomes a learning resource for working on a specific topic in school. The article reports…
Descriptors: Foreign Countries, Educational Resources, Teaching Methods, Conflict
Sommer, Ben – English Teachers' Journal (Israel), 1997
Computer games educate painlessly and incidentally, keeping students motivated and interested and enhancing instruction. Such games are particularly appropriate for English-as-a-Second-Language instruction, because they convey the meaning of language both visually and aurally, occupy all channels of the brain, provide a rich context for the…
Descriptors: Computer Assisted Instruction, Computer Games, Creative Teaching, Elementary Secondary Education
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Perzov, Aviva; Kozminsky, Ely – Computers in the Schools, 1989
Describes an empirical study of the effect of computer game practice on the improvement of skills that are related to visual perception in young children. Treatment of experimental and control groups of kindergarten children in Israel are described, and recommendations for the use of computer games versus educational games are given. (23…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Courseware
Cohen, Moshe; Miyake, Naomi – 1985
A worldwide international computer network, called the Intercultural Learning Network, has been developed to provide students from different cultures with opportunities to work cooperatively. Prototype activities have been developed and tested which facilitate and contextualize interactions among secondary and college students. Joint projects in…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Networks, Cooperative Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers