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Showing 1 to 15 of 19 results Save | Export
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Stefano Scippo; Serena Madiai; Stefano Cuomo – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study aims to assess the effectiveness of a tessellation-based instructional program supported by digital technologies for enhancing geometric learning in primary school pupils. Background: Digital education offers various benefits, including increased motivation and engagement, and has been shown to be effective in teaching…
Descriptors: Mathematics Instruction, Geometry, Computer Assisted Instruction, Elementary School Students
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Marco Zappatore – Technology, Knowledge and Learning, 2024
This research aims to address the current gaps in computer-assisted translation (CAT) courses offered in bachelor's and master's programmes in scientific and technical translation (STT). A multi-framework course design methodology is proposed to support CAT teachers from the computer engineering field, improve student engagement, and promote…
Descriptors: Translation, Computational Linguistics, Computer Software, Language Skills
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Svetlana Poleschuk; Thomas Dreesen; Barbara D'Ippolito; Joaquin Carceles Martinez Lozano – UNICEF Innocenti - Global Office of Research and Foresight, 2023
In Italy, more than 700,000 asylum seekers and migrants arrived in the country between 2014-2020. Newly arrived children including refugees and migrants need to quickly acquire Italian skills to succeed in school and society. To help address this urgent need, the Akelius digital learning application was introduced in Bologna and Rome for Italian…
Descriptors: Educational Technology, Educational Practices, Independent Study, Italian
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De Lucia, A.; Francese, R.; Passero, I.; Tortora, G. – International Journal of Distance Education Technologies, 2012
Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student…
Descriptors: Foreign Countries, Photography, Student Participation, Cooperative Learning
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Marenzi, I.; Zerr, S. – IEEE Transactions on Learning Technologies, 2012
This paper discusses the development of LearnWeb2.0, a search and collaboration environment for supporting searching, organizing, and sharing distributed resources, and our pedagogical setup based on the multiliteracies approach. In LearnWeb2.0, collaborative and active learning is supported through project-focused search and aggregation, with…
Descriptors: Foreign Countries, Online Searching, Qualitative Research, Evaluation Methods
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Alvino, Serena; Asensio-Perez, Juan I.; Dimitriadis, Yannis; Hernandez-Leo, Davinia – Distance Education, 2009
Distance and blended collaborative learning settings are usually characterized by different "social structures" defined in terms of groups' number, dimension, and composition; these structures are variable and can change within the same activity. This variability poses additional complexity to instructional designers, when they are…
Descriptors: Social Structure, Educational Principles, Cooperative Learning, Case Studies
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Giberti, H.; Cinquemani, S. – IEEE Transactions on Education, 2012
The design of the drive system for an automatic machine and its correct sizing is a very important competence for an electrical or mechatronic engineer. This requires knowledge that crosses the fields of electrical engineering, electronics and mechanics, as well as the skill to choose commercial components based upon their technical documentation.…
Descriptors: Foreign Countries, Active Learning, Student Projects, Case Method (Teaching Technique)
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
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Persico, Donatella; Pozzi, Francesca; Sarti, Luigi – Distance Education, 2010
Monitoring the learning process in computer supported collaborative learning (CSCL) environments is a key element for supporting the efficacy of tutor actions. This article proposes an approach for analysing learning processes in a CSCL environment to support tutors in their monitoring tasks. The approach entails tracking the interactions within…
Descriptors: Cues, Learning Activities, Learning Strategies, Learning Processes
Kynigos, Chronis; Psycharis, Georgos – International Group for the Psychology of Mathematics Education, 2003
We explore how 13 year-olds construct meanings around the notion of curvature in their classroom while working with software that combines symbolic notation to construct geometrical figures with dynamic manipulation of variable. The ideas of curve as intrinsic dynamic construction, and curve as object with properties related to its positioning on…
Descriptors: Mathematics Instruction, Teaching Methods, Geometry, Geometric Concepts
Giroux, Sylvain; Moulin, Claude; Sanna, Raffaella; Pintus, Antonio – 2002
The term "mobile lessons" is coined for lessons held outside of "artificial" environments, such as classrooms. During these lessons, all actors are mobile and must move to do the required tasks. Themes tackled in such lessons may be as varied as geography, history, ecology, and linguistics. The use of mobile lessons is not a…
Descriptors: Computer Assisted Instruction, Computer Software Development, Distance Education, Educational Technology
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Nicaud, Jean Francois; Bitta, Marilena; Chaachoua, Hamid; Inamdar, Parimala; Maffei, Laura – International Journal for Technology in Mathematics Education, 2006
The Aplusix system has been designed for helping students to learn algebra. Its capacity to tell the students whether their calculations are correct or not, to provide families of exercises of a chosen level, and to give scores after tests allows this system to be used in the regular functioning of the class. Its capacity to record the students'…
Descriptors: Mathematics Education, Foreign Countries, Algebra, Remedial Instruction
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Pontecorvo, Clotilde; Zucchermaglio, Cristina – European Journal of Psychology of Education, 1991
Presents results of a study of six kinds of linguistic education software. Discusses treatment of language as an object rather than as a means of communication. Reports that the software promotes reflection on language and metalanguage awareness in a social and educational context by stimulating children's interest in playing with language. (DK)
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer Uses in Education, Courseware
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D'Apice, Ciro; Manzo, Rosanna – International Journal for Technology in Mathematics Education, 2004
New information technologies can act as a Trojan horse offering activities that will require major changes in the teaching-learning process. Computer aided learning applications are able to offer advanced students the opportunity to improve their skills and to maintain their motivation. In the spirit of "learning by doing", they are…
Descriptors: Advanced Students, Instructional Design, Active Learning, Teaching Methods
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Persico, D. – Journal of Computer Assisted Learning, 1996
Discusses summative and formative evaluation methods used and problems encountered in the study of LOGICLANDIA, a courseware package for the teaching and learning of predicate logic in Italian secondary schools. The evaluation process had three phases: subjective, in-house prototypes, and field testing. Results produced revisions in courseware…
Descriptors: Adaptive Testing, Computer Assisted Instruction, Computer Software Evaluation, Courseware
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