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De Lucia, A.; Francese, R.; Passero, I.; Tortora, G. – International Journal of Distance Education Technologies, 2012
Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student…
Descriptors: Foreign Countries, Photography, Student Participation, Cooperative Learning
Marenzi, I.; Zerr, S. – IEEE Transactions on Learning Technologies, 2012
This paper discusses the development of LearnWeb2.0, a search and collaboration environment for supporting searching, organizing, and sharing distributed resources, and our pedagogical setup based on the multiliteracies approach. In LearnWeb2.0, collaborative and active learning is supported through project-focused search and aggregation, with…
Descriptors: Foreign Countries, Online Searching, Qualitative Research, Evaluation Methods
Alvino, Serena; Asensio-Perez, Juan I.; Dimitriadis, Yannis; Hernandez-Leo, Davinia – Distance Education, 2009
Distance and blended collaborative learning settings are usually characterized by different "social structures" defined in terms of groups' number, dimension, and composition; these structures are variable and can change within the same activity. This variability poses additional complexity to instructional designers, when they are…
Descriptors: Social Structure, Educational Principles, Cooperative Learning, Case Studies
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy

Pontecorvo, Clotilde; Zucchermaglio, Cristina – European Journal of Psychology of Education, 1991
Presents results of a study of six kinds of linguistic education software. Discusses treatment of language as an object rather than as a means of communication. Reports that the software promotes reflection on language and metalanguage awareness in a social and educational context by stimulating children's interest in playing with language. (DK)
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer Uses in Education, Courseware

Persico, D. – Journal of Computer Assisted Learning, 1996
Discusses summative and formative evaluation methods used and problems encountered in the study of LOGICLANDIA, a courseware package for the teaching and learning of predicate logic in Italian secondary schools. The evaluation process had three phases: subjective, in-house prototypes, and field testing. Results produced revisions in courseware…
Descriptors: Adaptive Testing, Computer Assisted Instruction, Computer Software Evaluation, Courseware