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Changhao Liang; Rwitajit Majumdar; Yuta Nakamizo; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
In-class group work activities are found to promote the interpersonal skills of learners. To support the teachers in facilitating such activities, we designed a learning analytics-enhanced technology framework, Group Learning Orchestration Based on Evidence (GLOBE) using data-driven approaches. In this study, we implemented the algorithmic group…
Descriptors: Algorithms, Group Dynamics, Group Activities, Learning Analytics
Wiboolyasarin, Watcharapol; Jinowat, Nattawut; Wiboolyasarin, Kanokpan; Kamonsawad, Ruedee; Tiranant, Phornrat; Boonyakitanont, Poomipat – Asian-Pacific Journal of Second and Foreign Language Education, 2023
The use of three-dimensional virtual worlds (3DVWs) in language education has been widely acknowledged in the field, and researchers have expressed a growing interest in their proliferation in second language (L2) learning and instruction. In order to improve the Thai-speaking abilities of learners of Thai as a foreign language (TFL) in three…
Descriptors: Undergraduate Students, Cross Cultural Studies, Second Language Learning, Second Language Instruction
Cruz, Jehan – International Journal on Social and Education Sciences, 2023
Computer-mediated form of language learning provides the opportunity to engage in meaningful and authentic interaction in the target language. Through interaction and collaboration, learners are said to develop a sense of autonomy (Little, 2001). Studies from the literature show that Japanese learners do not lack the capacity for self-directed…
Descriptors: Second Language Learning, Computer Assisted Instruction, Interaction, English (Second Language)
Istifci, Ilknur; Dogan Ucar, Asiye – Journal of Educational Technology and Online Learning, 2021
The various possibilities that social media offers to language learners and teachers have long been recognized by researchers within the field of language instruction, and many studies have been carried out in an attempt to address and unpack its potential contributions. This paper aims to review such research on the use of mainstream social media…
Descriptors: Social Media, Second Language Instruction, Technology Uses in Education, Videoconferencing
Dickinson, Paul – Research-publishing.net, 2020
This study explored participation by Japanese university English as a Foreign Language (EFL) learners in Computer Assisted Language Learning/Mobile Assisted Language Learning (CALL/MALL) vocabulary tasks through the lens of Complexity Theory (CT). CT, which studies how complex systems are influenced by changes in interconnected variables…
Descriptors: Student Participation, College Freshmen, Late Adolescents, Computer Assisted Instruction
The Current State and Perceptions of a Cross-Cultural Distance Learning Program for English in Korea
Lee, Hikyoung – Journal of Pan-Pacific Association of Applied Linguistics, 2020
This article critically examines the current state of a cross-cultural distance learning program (CCDLP) for English learning in an English as a Foreign Language (EFL) context, which has been running since 1998 among four universities in Korea, Japan, and Taiwan. The initial purpose of the program was to provide a networked English language…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Intercultural Programs
Mirzaei, Maryam Sadat; Zhang, Qiang; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2019
We developed a story creation platform that allows for collaborative content creation in a 3D environment by utilizing avatars, animations, objects, and backgrounds. Our story envisioning platform provides a shared virtual space that promotes collaborative interaction for story construction, involving a high degree of learner input and control. It…
Descriptors: Cooperative Learning, Computer Simulation, Story Telling, Second Language Learning
Sato, Takeshi; Ogura, Masa'aki; Aota, Shoma; Burden, Tyler – Research-publishing.net, 2018
This study examines the effectiveness of an automated translation chatbot used in online interactions which consequently could enhance second/foreign language (L2) competence. Based on the sociocultural perspectives of learning, such as communication to recognize the difference from others and to be involved in sense-making processes, this study…
Descriptors: Automation, Computer Mediated Communication, Educational Technology, Computer Assisted Instruction
Wang, Shudong; Iwata, Jun; Jarrell, Douglas – JALT CALL Journal, 2018
Since 2010, both universities in which the authors teach have integrated pc-based e-learning or mobile learning programs into several English courses. Students' online performances are evaluated and used in determining the grades for each course. The data accumulated over the years indicates both changing and unchanged e-learning habits among…
Descriptors: Electronic Learning, English (Second Language), Second Language Learning, Second Language Instruction
Flowers, Simeon – JALT CALL Journal, 2015
Motivation is an important topic among language teachers in Japan. Collins and Hunt (2011) observed increases in Japanese university student's motivation as a result of collaborative learning and cooperative learning programs. This paper continues in this line of inquiry through a quantitative study of motivation in the context of computer…
Descriptors: Foreign Countries, Student Motivation, Friendship, Cooperative Learning
Roy, Debopriyo – Cogent Education, 2017
Task-based language learning (TBLL) has heavily influenced syllabus design, classroom teaching, and learner assessment in a foreign or second language teaching context. In this English as foreign language (EFL) learning environment, the paper discussed an innovative language learning pedagogy based on design education and technical writing. In…
Descriptors: English (Second Language), Second Language Instruction, Teaching Methods, Design
Goh, Shu Li – JALT CALL Journal, 2016
The rapid progress of technology has revolutionized learning and in the field of computer assisted language learning, the use of digital games has expanded significantly. One type of game that has been attracting interest is massively multiplayer online role-playing games (henceforth MMORPGs). Recent research has drawn attention to the potential…
Descriptors: Learning Strategies, Role Playing, Computer Games, Second Language Learning
Sheehan, Mark D.; Thorpe, Todd; Dunn, Robert – Research-publishing.net, 2015
Much has been gained over the years in various educational fields that have taken advantage of CALL. In many cases, CALL has facilitated learning and provided teachers and students access to materials and tools that would have remained out of reach were it not for technology. Nonetheless, there are still cases where a lack of funding or access to…
Descriptors: Creativity, Computer Assisted Instruction, Simulation, Journalism
Denman, Christopher, Ed.; Al-Mahrooqi, Rahma, Ed. – IGI Global, 2019
Different regions of the world are making increasing demands for educational reform, especially when institutions are dissatisfied with the level of proficiency of their graduates. Since the realization of how important English education is to global success, reform to English education is becoming progressively vital in societies all over the…
Descriptors: Curriculum Development, Educational Change, Second Language Instruction, Second Language Learning
Peterson, Mark – ReCALL, 2012
This paper reports on the task-based interaction of English as a Foreign Language (EFL) learners in the 3D multiuser virtual environment (MUVE) Second Life. The discussion first explores research on the precursors of MUVEs, text-based 2D virtual worlds known as MOOs. This is followed by an examination of studies on the use of MUVEs in Computer…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
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