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Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
Nurdayana Mohamad Noor – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to articulate how the user experience (UX) approach was initiated and integrated into the centre's scope of operations with the objective of improving the e-learning layout on the D2L learning management system (LMS). One of the most effective ways to collect user feedback has historically been to evaluate…
Descriptors: Learning Management Systems, Usability, Computer Interfaces, Electronic Learning
Ken Nee Chee – Best Evidence in Chinese Education, 2024
Background: As technology continues to advance, language acquisition methodologies have increasingly been integrated into computer-assisted language learning (CALL) systems. In the context of Chinese language acquisition, characters are structured in three phases: the overall character, its components, and its strokes. Proficiency in identifying…
Descriptors: Reading Instruction, Computer Assisted Instruction, Chinese, Language Proficiency
Shaimi, Fatin Nur Dania; Shaharudin, Shazlyn Milleana; Adnan, Mazlini – International Journal of Educational Methodology, 2023
The purpose of this systematic literature review (SLR) is to identify: (a) the topic of the study, (b) the research methods used, and (c) the results of research on Mathematics education in Malaysia. This study discusses the use of teaching aid (TA) in the field of syllabus and geometry for Form 2 students. The use of TA is considered highly…
Descriptors: Student Interests, Mathematics Instruction, Teaching Methods, Instructional Effectiveness
Zulkifli, Ahmad Fahim; Danis, Ajau – Asian Journal of University Education, 2021
The main purpose of this study was to explore the CoachEye movement analysis application features most preferred to enhance engagement and learning experience among learners. This study adopted the mixed-method research design comprising both qualitative and quantitative methodologies. Participants consisted of 30 undergraduate physical and health…
Descriptors: Feedback (Response), Physical Education, Health Education, Preservice Teachers
Adnan, Airil Haimi Mohd; Karim, Rafidah Abd; Tahir, Mohd Haniff Mohd; Kamal, Nurul Nadiah Mustafa; Yusof, Ahmad Muhyiddin – Arab World English Journal, 2019
Unprecedented changes are happening in the way the world works; traditional jobs are being replaced by new ones that need critical skills for workers of the future. Enter the era of 'Industry 4.0'. In this era, knowledge and skills are paramount for one to stay relevant and remain competitive in the job market. Terms like 'reskilling' and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Language Teachers
Pham, Xuan Lam; Nguyen, Thi Huyen; Chen, Gwo Dong – Journal of Educational Computing Research, 2018
In this study, we analyzed usages behaviors of 53,825 active users from 12 countries in a mobile app called "English Practice." The data indicated that the app was used most often in the evening from 8 p.m. to 9 p.m., and especially midweek, with less use at weekends and on Mondays. Learners used the app for about 5 minutes each session…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Halim, Mohd Shakir Azfar Abdul; Hashim, Harwati; Yunus, Melor Md – Journal of Education and e-Learning Research, 2020
Some scholars believe that the English proficiency and literacy level among the pupils in this country is deteriorating alarmingly and to overcome this issue, many measures have been taken by the government. Research showed that this issue could be caused by lack of motivation among learners to use English in their lives. This study examined…
Descriptors: Student Motivation, English (Second Language), Second Language Learning, Second Language Instruction
Murugaiah, Puvaneswary – Teaching English with Technology, 2016
In computer-assisted language learning (CALL), technological tools are often used both as an end and as a means to an end (Levy & Stockwell, 2006). Microsoft PowerPoint is an example of the latter as it is commonly used in oral presentations in classrooms. However, many student presentations are often boring as students generally read from…
Descriptors: Oral Language, College Students, Interviews, Focus Groups
Fisher, Julia Freeland; Bushko, Katrina; White, Jenny – Clayton Christensen Institute for Disruptive Innovation, 2017
The WISE Report from the Clayton Christensen Institute explores perspectives on the blended learning process through the institute's comprehensive surveys of the three countries. This report touches on a number of school-based efforts to implement educational technology, focusing on whether, and how, a sample of brick-and-mortar schools in Brazil,…
Descriptors: Foreign Countries, Blended Learning, Barriers, Educational Technology
Salleh, Tuan Salwani; Zakaria, Effandi – Turkish Online Journal of Educational Technology - TOJET, 2016
The objective of this research is to investigate the effectiveness of a learning strategy using Maple in integral calculus. This research was conducted using a quasi-experimental nonequivalent control group design. One hundred engineering technology students at a technical university were chosen at random. The effectiveness of the learning…
Descriptors: Foreign Countries, Learning Strategies, Calculus, Engineering Education
Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina – Turkish Online Journal of Educational Technology - TOJET, 2012
Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible…
Descriptors: Foreign Countries, Multimedia Instruction, Case Studies, Observation
Omar, Che Abdul Majid Bin Che; Dahan, Hassan Basri Awang Mat – Turkish Online Journal of Educational Technology - TOJET, 2011
This is an action research to develop an E-Dictionary for the use with Maharah al-Qiraah (Reading skills) textbook at a matriculation centre. The research attempts to answer four research questions: a) What is the database model for an electronic dictionary using Microsoft Access for the use with Maharah al-Qiraah textbook? b) What are the…
Descriptors: Foreign Countries, Semitic Languages, Textbook Content, Textbooks
The Proposed Model of Collaborative Virtual Learning Environment for Introductory Programming Course
Othman, Mahfudzah; Othman, Muhaini – Turkish Online Journal of Distance Education, 2012
This paper discusses the proposed model of the collaborative virtual learning system for the introductory computer programming course which uses one of the collaborative learning techniques known as the "Think-Pair-Share". The main objective of this study is to design a model for an online learning system that facilitates the…
Descriptors: Foreign Countries, Electronic Learning, Cognitive Style, Computer Assisted Instruction
Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
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