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Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2019
Spatial-Temporal Math (ST Math) is game-based, instructional software for K-12 students created by the MIND Research Institute (MIND). ST Math is integrated into classroom instruction, but can also be used in a computer lab or at home. The ST Math software games begin without language and symbol abstractions by posing math programs as purely…
Descriptors: Educational Games, Mathematics Education, Mathematics Instruction, Computer Software
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James M. Laffey; Sean Goggins – International Journal of Designs for Learning, 2014
The purpose of this design case is to tell the story of our work to design context-aware activity notification for learning management systems. The story of the design experience is not simple, in that it includes research and development, conceptual evolution, implementation and extinction, and multiple phases, including inspiration for future…
Descriptors: Learning Analytics, Integrated Learning Systems, Computer Software, Information Systems
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What Works Clearinghouse, 2015
The What Works Clearinghouse (WWC) has updated its 2009 intervention report for SuccessMaker®, a set of computer-based courses designed to supplement regular K-8 reading instruction. The program is designed to improve skills in areas such as concepts of print, phonological awareness, phonics, fluency, vocabulary, comprehension, grammar, and…
Descriptors: Reading Instruction, Computer Assisted Instruction, Reading Fluency, Reading Comprehension
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Schuster, Ellen – Journal of Extension, 2011
Screen capture (screen cast) software can be used to develop short videos for training purposes. Developing videos is quick and easy. This article describes how these videos are used as tools to reinforce face-to-face and interactive TV curriculum training in a nutrition education program. Advantages of developing these videos are shared.…
Descriptors: Video Technology, Nutrition, Computer Software, Nutrition Instruction
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Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
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Basson, Alex; Krantz, Steven G.; Thornton, Blake – PRIMUS, 2006
To help students understand the real-world applications of calculus, our calculus students all take part in a lab. This is not another "computer lab" but a lab where the students perform experiments and then collect and analyze the data. The students are able to verify for themselves many of physical claims that are left as theory in…
Descriptors: Calculus, Mathematics Instruction, Laboratories, Teaching Methods
Lunkenheimer, Gary; Swift, Teri – 1997
This text contains activities that allow marketing education instructors to integrate their curriculum with word-processing, spreadsheet, and presentation software. Their students can gain experience with technology, fulfill marketing education learner outcomes, and meet the demands of a marketing job. The instructor provides an outline for…
Descriptors: Business Administration, Business Education, Career Development, Communications