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Caroline Archambault; Geerte Verduijn – Journal of Experiential Education, 2024
Background: University teachers in various fields have turned to the experiential tool of poverty simulations to help prepare students to work effectively and ethically with people living in poverty. Their efficacy is reportedly mixed. While several studies claim positive results on student knowledge, skills, and attitudes, others highlight risks…
Descriptors: Foreign Countries, Undergraduate Students, College Faculty, Poverty
Jauregi-Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2021
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users to perform activities together. They have the potential of changing the ways learners practise speaking a foreign language. Following a previous study (Jauregi Ondarra, Gruber, & Canto, 2020), we designed the present study to explore how…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Computer Simulation
Belboukhaddaoui, Ilham; van Ginkel, Stan – Research on Education and Media, 2019
Although scholars emphasised the essence of feedback delivered on virtual reality-based tasks, it remains unclear whether the acquisition of students' oral presentation skills can be enhanced by the timing of feedback. An exploratory study, recently conducted in a Dutch university, explores the potential differential impact of immediate versus…
Descriptors: Public Speaking, Skill Development, Feedback (Response), Computer Simulation
Jauregi, Kristi; Kuure, Leena; Bastian, Pim; Reinhardt, Dennis; Koivisto, Tuomo – Research-publishing.net, 2015
Within the European TILA project a case study was carried out where pupils from schools in Finland and the Netherlands engaged in debating sessions using the 3D virtual world of OpenSim once a week for a period of 5 weeks. The case study had two main objectives: (1) to study the impact that the discussion tasks undertaken in a virtual environment…
Descriptors: Case Studies, Foreign Countries, Debate, Computer Simulation
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Heck, Andre; Kedzierska, Ewa; Ellermeijer, Ton – Journal of Computers in Mathematics and Science Teaching, 2009
In this paper we report on the sustained research and development work at the AMSTEL Institute of the University of Amsterdam to improve mathematics and science education at primary and secondary school level, which has lead amongst other things to the development of the integrated computer working environment Coach 6. This environment consists of…
Descriptors: Research and Development, Elementary Secondary Education, Interdisciplinary Approach, Inquiry

Zhi-Cheng, Dong; Collis, Betty – Journal of Educational Technology Systems, 1994
Discusses the portability of a Canadian-made educational simulation software package, "The Electronics Workbench," to China that was part of a larger study conducted at the University of Twente (The Netherlands). Evaluation results of the software use in China are presented, including functionality for electronics education, ease of use,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Efficiency
Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry

Bosman, Fred; And Others – Computers in Human Behavior, 1994
Describes the use of interactive videodiscs in Dutch secondary vocational school departments of pharmaceutical education for testing theoretical knowledge and practical skills in a simulated real-life situation. An example is given, feedback and scoring are explained, and criteria for reliability with a classical text analysis are discussed.…
Descriptors: Computer Assisted Instruction, Computer Assisted Testing, Computer Simulation, Criteria
van den Brink, Jan – Computing Teacher, 1994
Describes the use of the "Microsoft Flight Simulator" with Dutch students 12- to 16-years-old to apply mathematical knowledge to real-life situations. The use of an overhead projector for class flights is described; and student activities, including converting metric units and drawing maps of the landscape, are explained. (LRW)
Descriptors: Cartography, Class Activities, Computer Assisted Instruction, Computer Simulation

Collis, Betty A.; And Others – Educational and Training Technology International, 1994
Discussion of the portability of educational software for an international market focuses on international experiences with The Electronics Workbench, based on a study conducted at the University of Twente (Netherlands). The global importance of educational software portability is discussed, including economic motivations and implications for…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Developing Nations
Muntjewerff, Antoinette J. – 1994
An examination of Dutch research on legal case solving revealed that few law students get systematic instruction or testing in the technique of legal problem solving. The research being conducted at the Department of Computer Science and Law at the University of Amsterdam focuses on identifying the different functions in legal reasoning tasks in…
Descriptors: Abstract Reasoning, Computer Assisted Instruction, Computer Simulation, Foreign Countries
Kamsteeg, Paul A.; Bierman, Dick J. – 1989
A study of 228 undergraduate psychology students examined the effectiveness of a prototype of "heatlab," a laboratory simulation written in PCE-PROLOG, intended for remedying misconceptions of the concepts "heat" and "temperature." The effect of varying the amount of structure on students' understanding and the…
Descriptors: Aptitude Treatment Interaction, Authoring Aids (Programing), Cognitive Processes, Computer Assisted Instruction

de Jong, Ton; And Others – Computers and Education, 1992
Presents results of a 1991 national survey conducted in The Netherlands that investigated the use of computer-assisted learning (CAL) in higher education. Topics addressed include academic disciplines using CAL; types of CAL, including drills, tutorials, and simulations; level of learner control; authoring languages and programing languages; and…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Courseware

Beishuizen, J. J. – Journal of Computer Assisted Learning, 1992
Discussion of teaching complex knowledge domains through exploration highlights two experiments that investigated the educational value of a Dutch computer simulation program which models the relationship between erosion and agriculture in a developing country as part of the secondary school geography curriculum. Learning by doing versus learning…
Descriptors: Agriculture, Analysis of Variance, Comparative Analysis, Computer Assisted Instruction
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