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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry
Pilot, A. – 1988
TAIGA (Twente Advanced Interactive Graphic Authoring system) is a system which can be used to develop instructional software. It is written in MS-PASCAL, and runs on computers that support MS-DOS. Designed to support the production of structured software, TAIGA has a hierarchical structure of three layers, each with a specific function, and each…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Managed Instruction, Computer System Design
Assink, Egbert; van der Linden, Jan – 1991
The research project "Feedback Processes in Computer Managed Spelling Instruction" is aimed at developing and testing an instructional software program for teaching the orthography of Dutch verbs. The main focus of this paper is on how to design an optimal educational environment. The design of the man-computer interaction is highlighted…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Software, Computer System Design