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Boast, Lyria; Clifford, Beth; Doyle, Daniela – Public Impact, 2020
Almost immediately after schools closed due to the coronavirus outbreak in spring 2020, we began to see anecdotal evidence that charter schools were reacting quickly and serving students well. This paper offers evidence that smaller networks and schools that represent over 65% of the charter school landscape were able to respond quickly and take…
Descriptors: Charter Schools, School Closing, COVID-19, Pandemics
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Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
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Singh, Gurmukh – Journal of Educational Technology Systems, 2012
The present article is primarily targeted for the advanced college/university undergraduate students of chemistry/physics education, computational physics/chemistry, and computer science. The most recent software system such as MS Visual Studio .NET version 2010 is employed to perform computer simulations for modeling Bohr's quantum theory of…
Descriptors: Undergraduate Students, Quantum Mechanics, Physics, Chemistry
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Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
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O'Connor, Eileen A.; Sakshaug, Lynae E. – Journal of Educational Technology Systems, 2009
Second Life (SL) is a user-created virtual environment with possible merit for teaching and learning in higher education. In this article, two teacher educators reflect on their initial development in SL, considering the ways they worked within SL to meet their differing instructional needs and the ways they prepared students for these learning…
Descriptors: Higher Education, Virtual Classrooms, Teacher Educators, Teacher Education Programs
Pape, Liz – School Administrator, 2010
Blended learning is using online tools to communicate, collaborate and publish, to extend the school day or year and to develop the 21st-century skills students need. With blended learning, teachers can use online tools and resources as part of their daily classroom instruction. Using many of the online tools and resources students already are…
Descriptors: Teaching Methods, Educational Strategies, Learner Engagement, Technology Integration
Smith, Glenn Gordon; Torres-Ayala, Ana T.; Heindel, Allen J. – Journal of Distance Education, 2008
Discipline is a vital, yet largely overlooked, factor in research on e-learning course design. This study investigated disciplinary differences in the instructional design of e-learning, by comparing how instructors of mathematics-related disciplines versus others: a) met the challenges of their discipline in e-learning and b) perceived the…
Descriptors: Instructional Design, Management Systems, Computer Assisted Instruction, Intellectual Disciplines
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Abramovich, Sergei; Brouwer, Peter – Journal of Computers in Mathematics and Science Teaching, 2009
This paper was prepared in response to the Conference Board of Mathematical Sciences recommendations for the preparation of secondary teachers. It shows how using trigonometry as a conceptual tool in spreadsheet-based applications enables one to develop mathematical understanding in the context of constructing geometric representations of unit…
Descriptors: Elementary School Curriculum, Elementary Secondary Education, Geometric Concepts, Mathematics Instruction
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Thomas, Siobhan – Simulation & Gaming, 2006
Pervasive gaming has tremendous potential as a learning tool and represents an interesting development in the field of video games and education. The literature surrounding video games and education is vast: For more than 20 years, educationalists have been discussing the potential that exists for the application of video games to learning.…
Descriptors: Foreign Countries, Video Games, Educational Games, Multimedia Materials
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics