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Showing 1 to 15 of 17 results Save | Export
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Sigmund Tobias came to the United States in 1948, after his family had fled to China from the Holocaust in Europe. His Memoir ("Strange Haven: A Jewish Childhood in Wartime Shanghai") describes that part of his life. He settled in New York, where he completed his B.A. and M.S. in School Psychology from the City College of New York, and a…
Descriptors: Educational Technology, Interviews, Leaders, Computer Games
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Tay, Lee Yong; Lim, Cher Ping – Cultural Studies of Science Education, 2012
This response to Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg and Nicole Husain's paper, "Challenges and opportunities: Using a science-based video game in secondary school settings," explores the issues encountered while a science-based video game is introduced in secondary school settings. It highlights the importance of the context, the…
Descriptors: Science Instruction, Secondary School Science, Educational Technology, Educational Games
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Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation
Fletcher, J. D.; Tobias, Sigmund – Educational Technology, 2011
Evidence collected on the effectiveness of four educational technologies is briefly reviewed. The authors conclude that there is reasonable evidence that computer-assisted instruction can have at least a modest effect on improving learning and probably more when its instructional approaches are properly matched to instructional objectives, that…
Descriptors: Evidence, Educational Technology, Teaching Methods, Educational Research
Filipczak, Bob – Training, 1997
Describes how computer games can be adapted and used for training. Discusses elements of a well-designed computer-based training course. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Material Development
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Jordan, Geoff – Simulation & Gaming, 1992
Examines how computer-based simulations can best be exploited for computer-assisted language learning. Three learning environments are discussed: (1) the classroom, (2) a computer lab, and (3) self-access. Various types of computer-based simulations are described, including sports, adventure games, management of resources, and branching stories.…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software
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Kelly, Anthony E.; O'Kelly, James B. – Journal of Computing in Childhood Education, 1994
Notes that the emergence of powerful microcomputers, along with accessible authoring systems, allow teachers the opportunity to extend their classroom game design efforts into digital media. Argues that these efforts, for effective and efficient design, should be informed by guidance from literature on instructional game design, educational…
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Elementary Secondary Education
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Bork, Alfred – Journal of Research on Computing in Education, 1988
Discusses general social, moral, and ethical issues connected with computers in education; considers ethical issues related to the development of computer-based learning materials; and examines the use of the computer as a medium for ethical and moral education. Highlights include equity of access, games and learning, and cultural bias. (seven…
Descriptors: Computer Assisted Instruction, Computer Games, Cultural Awareness, Equal Education
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Ediger, Marlow – Journal of Computers in Mathematics and Science Teaching, 1989
Discusses uses of the microcomputer in elementary mathematics education. Included are: (1) drill; (2) practice; (3) problem solving; and (4) games. (YP)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Computer Uses in Education
Pohl, Virginia; Groome, Dana – Computing Teacher, 1994
Describes the use of "Happy Hands" instructional materials and techniques for grades K-3 develop keyboarding knowledge and skills for computer-assisted instruction. Color coding techniques are explained; the use of dictation is discussed; keyboarding games and software are described; and the development of writing skills through…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software, Dictation
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Shuker, Leon; And Others – Education and Computing, 1987
Three articles address different uses of computers in education. British inservice training for primary school teachers using microcomputer-based adventure software is described; fundings of two Canadian projects using computer teleconferencing are reviewed; and the use of computer-assisted instruction for primary school mathematics education is…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Concept Teaching
Jolicoeur, Karen; Berger, Dale E. – Educational Technology, 1988
This basic plan for implementing educational software in the classroom incorporates a research design for evaluating its effectiveness. A study of fifth grade classrooms using game and tutorial software for spelling and fractions is used as an example. Topics discussed include software selection, selecting groups of comparable ability, and use of…
Descriptors: Ability Grouping, Academic Achievement, Computer Assisted Instruction, Computer Games
Riel, Margaret M.; Levin, James A. – 1985
The controversy over appropriate educational uses of computers is framed along a continuum based on the amount of support provided to the user. Software programs in which the user's role is to respond in a pre-determined structure (program controlled software) anchors one end of the continuum, while software which empowers the user to create new…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Assisted Testing, Computer Games
Koch, Melissa – TECHNOS, 1994
Discusses girls' use of computers and examines why they are often discouraged and lose interest. Topics addressed include the issue of gender; gender bias in computer games; use of the Internet; exposure to technology; girls' preferences; educational reform; choosing software; technology programs for girls; all-girl classrooms; and role models.…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Networks, Computer Science Education
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Whitehill, Betty V.; McDonald, Barbara A. – Simulation & Gaming, 1993
Describes a study that investigated the effect of motivational variables on task persistence and performance in Navy technical training by giving students problems in a self-paced computer simulation game or drill with variable or fixed payoff points. Student responses to an evaluation questionnaire are discussed. (14 references) (LRW)
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Computer Simulation
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