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Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation
Li, Na; Hung, Kang-hao; Chang, Chun-hao – Online Submission, 2010
Technology-supported education has become increasingly important and popular. Although it has long been claimed that a technology-enhanced learning environment is often more motivating than its traditional counterpart, not too many inspiring empirical studies have been carried out. In this article, the traditional approach in the motivation…
Descriptors: Research Methodology, Student Motivation, Educational Technology, Learning Motivation
Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
Rouet, Jean-Francois – Learning and Instruction, 2009
Designers of interactive learning environments face the issue of managing the learner's cognitive load, reducing irrelevant sources while optimizing useful sources of load. I propose a conceptual framework aimed at organizing the contributions of the papers presented in this special issue. The framework identifies three main dimensions, namely…
Descriptors: Familiarity, Computer Assisted Instruction, Prior Learning, Learning Activities
Ross, Steven M.; Morrison, Gary R. – Journal of Computing in Higher Education, 2012
In this rejoinder to Mazoue ("J Comput High Educ," 2012) article, "the deconstructed campus," we react to his arguments regarding the replacement of face-to-face teaching on college campuses with computer-supported approaches, including on-line learning, intelligent cognitive tutors, and open-ended learning environments where, rather than being…
Descriptors: Evidence, Instructional Design, Experiential Learning, Educational Technology
Grush, Mary – Campus Technology, 2009
This article presents a virtual roundtable discussion with instructional design leaders on mobile technology application which included: (1) Jim Wolfgang, director of the Digital Innovation Group at Georgia College & State University and member of "Campus Technology's" ("CT's") editorial advisory board; (2) Michael Cottam,…
Descriptors: Instructional Design, Interdisciplinary Approach, Guidelines, Educational Principles
Nugent, Gwen C.; Stone, Casey G. – Educational Technology, 1980
Discusses instructional design using the unique features of the videodisc. Instructional and authoring strategies for linear motion, linear stills, instructional units, and integration of stills and motion, and interactive instruction (multiple-choice branching and branching from constructed responses) are offered. (RAO)
Descriptors: Computer Assisted Instruction, Instructional Design, Videodisc Recordings
Dyehouse, Jeremiah; Pennell, Michael; Shamoon, Linda K. – College Composition and Communication, 2009
Reflecting the digital turn in composition studies, multimedia writing courses have become commonplace in many writing programs. Yet these technology-rich courses take on new significance when located within a rhetorically based writing major, especially as a core course. This article explores a developing writing and rhetoric major through…
Descriptors: Instructional Design, Course Content, Writing Instruction, Multimedia Instruction
Hosie, Peter – Educational Technology, 1987
Discusses the educational potential of interactive videodisc technology in terms of: (1) training applications; (2) evaluation of effectiveness; (3) advantages of interactivity; (4) design considerations; (5) courseware development and cost considerations; and (6) teacher acceptability. Fifty-two references are provided. (MES)
Descriptors: Adoption (Ideas), Computer Assisted Instruction, Instructional Design, Interactive Video
Golas, Katharine C. – Educational Technology, 1983
Describes special considerations to be accounted for by evaluator of computer assisted instruction (CAI) materials, outlines a recommended approach to formative evaluation of CAI (one-to-one evaluations, small group evaluations, field tests), and offers suggestions to evaluators of CAI concerning how process can be simplified. Five references are…
Descriptors: Computer Assisted Instruction, Computer Programs, Computers, Formative Evaluation
Schmid, Richard F.; Gerlach, Vernon S. – Performance Improvement Quarterly, 1990
Discusses the role of algorithms in the design of computer-assisted instruction (CAI). Structural and processing characteristics of algorithms are analyzed, instructional algorithms are explained, empirically based design rules are presented, and the use of instructional algorithms in artificial intelligence is described. (44 references) (LRW)
Descriptors: Algorithms, Artificial Intelligence, Computer Assisted Instruction, Design Requirements
Spannaus, Timothy W. – 1980
A system of computer assisted design for instructional materials (CADI) would increase the productivity of instructional designers of software, and keep costs from escalating as rapidly as they are at present. At Wayne State University, some steps toward CADI have been taken, with the result that personnel time has been reduced for some…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Instructional Design, Instructional Materials

Tripp, Steven D.; Bichelmeyer, Barbara – Educational Technology, Research and Development, 1990
Discusses the nature of instructional design and describes rapid prototyping as a feasible model for instructional system design (ISD). The use of prototyping in software engineering is described, similarities between software design and instructional design are discussed, and an example is given which uses rapid prototyping in designing a…
Descriptors: Computer Assisted Instruction, Computer Software Development, Instructional Design, Models

Cornu, Bernard; Dubinsky, Ed – Education and Computing, 1989
Explains a general theory of mathematical knowledge and its acquisition, and discusses the design of instructional computer use, including software, based on that cognitive theory. A programing language called ISETL is described, and preliminary investigations are presented on students' learning about sequences, convergence, and limits. (five…
Descriptors: Computer Assisted Instruction, Courseware, Epistemology, Instructional Design
Merrill, M. David; And Others – Educational Technology, 1990
Discusses the need for improved methodologies and tools to guide the design and development of interactive technology-based instructional materials. Topics discussed include mental models; knowledge representation; knowledge analysis and acquisition systems; the effectiveness of instructional transactions; strategy analysis systems for…
Descriptors: Computer Assisted Instruction, Expert Systems, Instructional Design, Instructional Effectiveness