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Showing 1 to 15 of 616 results Save | Export
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Schenker, Theresa; Kraemer, Angelika – NECTFL Review, 2022
A digital escape room is a gamified activity in which students work collaboratively to solve a series of tasks or riddles within a certain amount of time. They are typically embedded in a story framework at the end of which students need to "escape" an imaginary scenario. Students explore the target culture while using the target…
Descriptors: Gamification, Educational Games, Puzzles, Problem Solving
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Zeng, Shuang – English Language Teaching, 2022
This paper considers the opportunities and challenges posed to formal second language education given the penetration of digital technologies in young people's daily lives. This paper broadly discusses the issues of information technology (IT) infrastructure, classroom management and IT use restrictions in relations to language learning. The paper…
Descriptors: Second Language Learning, Second Language Instruction, Information Technology, Learning Processes
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Nouf J. Aljohani – Computer Assisted Language Learning, 2025
This paper proposes an updated framework for the evaluation of the computer-assisted language learning (CALL) framework, further developed from Chapelle (2001) and González-Lloret and Ortega (2014). Based on a review of prominent previous CALL evaluation frameworks, an exploration of relevant literature in formal evaluation and my own first-hand…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Egbert, Jesse; Burch, Brent – Applied Linguistics, 2023
The words in a language or language variety are often rank ordered in lists that are meant to reflect the relative importance of those words to language users and learners of a language. This rank ordering is done on the basis of the relative prevalence of words in a corpus. Lexical prevalence is often operationalized as measures of frequency,…
Descriptors: Word Lists, Incidence, Computational Linguistics, Textbooks
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Zviel-Girshin, Rina; Kuhn, Tanara Zingano; Luís, Ana R.; Koppel, Kristina; Todorovic, Branislava Šandrih; Holdt, Špela Arhar; Tiberius, Carole; Kosem, Iztok – Research-publishing.net, 2021
Despite the unquestionable academic interest on corpus-based approaches to language education, the use of corpora by teachers in their everyday practice is still not very widespread. One way to promote usage of corpora in language teaching is by making pedagogically appropriate corpora, labelled with different types of problems (for instance,…
Descriptors: Teaching Methods, Computational Linguistics, Computer Assisted Instruction, Second Language Learning
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Satar, Müge – Research-publishing.net, 2021
This piece explores technologies for freer communication "with" machines, i.e. bots (chatbots or conversational agents), rather than the concept of speaking "to" machines, such as Intelligent Assistants (IA) like "Alexa." Bots are computer programmes which simulate natural intelligent communication using text or…
Descriptors: Teaching Methods, Learning Processes, Second Language Learning, Second Language Instruction
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Heng Lu – PASAA: Journal of Language Teaching and Learning in Thailand, 2023
The test view is on the Duolingo English Test (DET), an alternative online English proficiency test with a machine-driven characteristic. The review covers essential information of the DET such as test purpose, usage, score-mapping with CEFR scale, price, and publisher. Meanwhile, the test usefulness is discussed with focuses on reliability,…
Descriptors: Computer Software, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Christiansen, Iben Maj; Els, Rosanne – Computer Assisted Language Learning, 2021
Few people who did not grow up speaking Zulu have learned the language later. There are limited resources for second language Zulu learning, whether textbooks, readers, or computerised resources. We set out to develop software for this purpose, to support learners' independent learning. Drawing on research on language learning, we used a number of…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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Benali, Ameni – English Language Teaching, 2021
It is undeniable that attempts to develop automated feedback systems that support and enhance language learning and assessment have increased in the last few years. The growing demand for using technology in the classroom and the promotions provided by automated- written-feedback program developers and designers, drive many educational…
Descriptors: Writing Evaluation, Writing Instruction, Feedback (Response), English (Second Language)
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Sun, Susan Y. H. – Computer Assisted Language Learning, 2021
The purpose of this paper is to present a specific case of CALL task design adopting the patterns-based learning design approach. The approach provides a common framework/vocabulary for educational designers, particularly teachers, to systematically capture, articulate, make explicit, share and reuse expert knowledge of teaching and good design.…
Descriptors: Teaching Methods, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Buendgens-Kosten, Judith – Research-publishing.net, 2021
Robin (n.d.) defines digital storytelling as "the practice of using computer-based tools to tell stories", stressing that "they all revolve around the idea of combining the art of telling stories with a variety of multimedia, including graphics, audio, video, and Web publishing" (n.p.). While engaging in digital storytelling,…
Descriptors: Story Telling, Multimedia Materials, Second Language Learning, Second Language Instruction
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Zhou, Wenying – Frontiers of Education in China, 2020
This paper presents a critical overview of studies on mobile assisted language learning (MALL) in teaching Chinese as a foreign language (CFL) during the period 2007-2019. In the review, keyword and reference searches were conducted to identify and select empirical studies during the review period. Thematic and frequency analyses were employed on…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Chinese
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Chun, Dorothy M.; Karimi, Honeiah; Sañosa, David Joshua – CALICO Journal, 2022
In line with the 2021 CALICO Conference theme "Global realities," we presented a plenary on how immersive virtual reality (IVR) could be used for second language learning by allowing learners to virtually travel around the globe via headset. The main affordances of virtual reality (VR) technology include immersing learners in an…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Assisted Instruction
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Godwin-Jones, Robert – Research-publishing.net, 2019
Complexity Theory (CT) provides a useful framework for understanding Second Language Acquisition (SLA). Using an ecological model, CT studies the dynamic processes of change and emergent outcomes over time, tracing back how trajectories may have been affected by changes in and interactions among multiple variables and subsystems. Language learners…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Learning Theories
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