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Showing 1 to 15 of 36 results Save | Export
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Mavroudi, Anna; Hadzilacos, Thanasis; Kalles, Dimitris; Gregoriades, Andreas – Interactive Learning Environments, 2016
This paper discusses a requirements engineering process that exemplifies teacher-led design in the case of an envisioned system for adaptive learning. Such a design poses various challenges and still remains an open research issue in the field of adaptive learning. Starting from a scenario-based elicitation method, the whole process was highly…
Descriptors: Educational Environment, Teacher Developed Materials, Computer System Design, Computer Assisted Instruction
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
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Liang, Hai-Ning; Sedig, Kamran – Interactive Learning Environments, 2009
Interactive learning environments (ILEs) are increasingly used to support and enhance instruction and learning experiences. ILEs maintain and display information, allowing learners to interact with this information. One important method of interacting with information is navigation. Often, learners are required to navigate through the information…
Descriptors: Computer Interfaces, Hypermedia, Models, Evaluation Methods
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Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
Murray, William R. – 1988
This paper compares two alternative computer architectures that have been proposed to provide the control mechanism that enables an intelligent tutoring system to decide what instructional action to perform next, i.e., discourse management networks and blackboards. The claim that an intelligent tutoring system controlled by a blackboard…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer System Design, Design Requirements
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Boling, Elizabeth; King, Kira S.; Avers, Dale; Hsu, Yu-Chen; Lee, Jiunde; Frick, Ted – Canadian Journal of Educational Communication, 1996
Discusses navigation in instructional hypertext programs and describes two preliminary studies that investigated concrete versus abstract representations for backward navigation. Topics include representation and hypermedia sign systems; and consistency in the forms designers use for navigation buttons. (LRW)
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Hypermedia
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Szabo, Michael; Kanuka, Heather – Journal of Educational Multimedia and Hypermedia, 1999
This study investigated whether achievement, completion rate, and lesson time vary with computer-screen layouts using good design principles compared with poorly designed screens. Results with adult learners using computer-based instruction showed no difference in achievement scores but good design did lead to higher completion rates and less time…
Descriptors: Academic Achievement, Adult Students, Comparative Analysis, Computer Assisted Instruction
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Coll, Joan H.; And Others – Journal of the American Society for Information Science, 1993
Discussion of the design of computer menus focuses on two experiments that examined task time across several orderings of menu lists. Findings are described that demonstrated that good physical layout in screen design is not sufficient without good conceptual layout. The size of menu lists for maximizing efficiency is considered. (Contains 17…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Design Requirements, Efficiency
Morch, Anders; Nygard, Kathrine; Andersen, Renate; Mushtaq, Shazia; Nedic, Damir; Olsen, Espen; Hauge, Trond Eiliv; Vedoy, Gunn; Norenes, Svein Olav; Moen, Anne; Nes, Sturle; Olsen, Dorothy S.; Ludvigsen, Sten; Toiviainen, Hanna; Lallimo, Jiri; Toikka, Seppo; Paavola, Sami; Pohjola, Pasi; Hakkarainen, Kai – Online Submission, 2009
This deliverable has been produced in the context of the Knowledge-Practice Laboratory (KP-Lab) project. KP-Lab focuses on innovative practices of working with knowledge in higher education, teacher training, and workplaces. Participants of WP10 are University of Helsinki, University of Oslo and Poyry Forest Industry representing both researchers…
Descriptors: Foreign Countries, Higher Education, Program Evaluation, Educational Change
Graczyk, Sandra L. – 1987
The study described in this paper produced a comprehensive model for the design of micro- or minicomputer systems containing concepts and practices that educational administrators can use for the successful design of school district computer systems. This report focuses on the methodology used to build the model, which included the following…
Descriptors: Computer Assisted Instruction, Data Analysis, Design Requirements, Educational Administration
Hannaman, David L.; And Others – 1985
One means by which subordinate leaders in armor units can practice command, control, and communication (C3 skills) before participating in field exercises is with the use of a computer supported battle simulation. This report describes the functional requirements and hardware configuration for Simulation in Combined Arms Training (SIMCAT), a…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Criteria
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Richards, Stephen; And Others – Educational and Training Technology International, 1991
Describes page structure models for the design of electronic books. Approaches to electronic book design are discussed, including CD-ROM, multimedia, and hypermedia; information delivery techniques in electronic books are discussed; and three case studies are reviewed: screen design for computer-based training, interactive guidebooks, and…
Descriptors: Case Studies, Computer Assisted Instruction, Computer System Design, Design Requirements
Hasling, Diane Warner; And Others – 1983
This paper examines the problem of automatic explanation of reasoning, or the ability of a program to discuss what it is doing in some understandable way, particularly as part of an expert system. An introduction presents a general framework in which to view explanation and reviews some of the research in this area. This is followed by a…
Descriptors: Artificial Intelligence, Clinical Diagnosis, Communicable Diseases, Computer Assisted Instruction
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