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Thrasher, Tricia – CALICO Journal, 2022
Research has noted that virtual reality (VR) environments can lessen language learners' foreign language anxiety (FLA). However, previous research has relied primarily on participants' qualitative opinions, leading to a lack of studies empirically assessing how VR impacts anxiety and, consequently, second language (L2) oral production. This pilot…
Descriptors: Computer Simulation, Second Language Learning, French, Anxiety
Kaplan-Rakowski, Regina; Papin, Kevin; Hartwick, Peggy – CALICO Journal, 2023
Extended reality (XR) is rapidly gaining attention and popularity; however, scholars confuse what XR technologies are and how they can be applied in language education. This qualitative, exploratory study unveils language teachers' perceptions of XR, which is an umbrella term for virtual reality (VR), augmented reality (AR), and mixed reality…
Descriptors: Language Teachers, Teacher Attitudes, Computer Simulation, Computer Assisted Instruction
Chun, Dorothy M.; Karimi, Honeiah; Sañosa, David Joshua – CALICO Journal, 2022
In line with the 2021 CALICO Conference theme "Global realities," we presented a plenary on how immersive virtual reality (IVR) could be used for second language learning by allowing learners to virtually travel around the globe via headset. The main affordances of virtual reality (VR) technology include immersing learners in an…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Assisted Instruction
Naoko Taguchi – CALICO Journal, 2021
This exploratory study investigated the usability of immersive virtual reality (VR) as a way of creating a role-play task to examine pragmatic competence, specifically the ability to produce the speech act of request. The study created a closed role-play task in two versions. One was a standard computer-based version in which participants read a…
Descriptors: Pragmatics, Computer Simulation, Role Playing, Task Analysis
Collentine, Joseph; Collentine, Karina – CALICO Journal, 2015
Conceptual replication within a computer-assisted language learning (CALL) environment provides an understanding of the generalizability of second language acquisition (SLA) research (Porte, 2013; Smith & Schulze, 2013). The present study replicates Collentine (1998a), a classroom-based experiment framed within a larger discussion on the…
Descriptors: Computer Assisted Instruction, Educational Technology, Grammar, Teaching Methods
Peterson, Mark – CALICO Journal, 2011
This article investigates research on the use of network-based three-dimensional virtual worlds in computer-assisted language learning (CALL). The significant features of the major types of virtual world currently utilized are examined, as are the hypothesized advantages and issues associated with their use. This is followed by a critical review…
Descriptors: Teacher Role, Educational Technology, English (Second Language), Second Language Learning
Wang, Shenggao; Vasquez, Camilla – CALICO Journal, 2012
This article reviews current research on the use of Web 2.0 technologies in second language (L2) learning. Its purpose is to investigate the theoretical perspectives framing it, to identify some of the benefits of using Web 2.0 technologies in L2 learning, and to discuss some of the limitations. The review reveals that blogs and wikis have been…
Descriptors: Uncommonly Taught Languages, Second Languages, Second Language Learning, Educational Technology
Harbusch, Karin; Itsova, Gergana; Koch, Ulrich; Kuhner, Christine – CALICO Journal, 2009
We built a natural language processing (NLP) system implementing a "virtual writing conference" for elementary-school children, with German as the target language. Currently, state-of-the-art computer support for writing tasks is restricted to multiple-choice questions or quizzes because automatic parsing of the often ambiguous and fragmentary…
Descriptors: Feedback (Response), Sentences, Grammar, Writing Processes

Reese, L. Grant; And Others – CALICO Journal, 1988
Utah State University's intensive Spanish program uses video simulations of real-life experiences as the basis for classroom instruction in lieu of following a textbook, allowing the class to become student-centered, rather than instructor-centered, through a problem-solving group endeavor. (Author/CB)
Descriptors: Classroom Communication, Computer Assisted Instruction, Computer Simulation, Higher Education

Rowe, A. Allen – CALICO Journal, 1985
Discusses the efforts of the Defense Language Institute Foreign Language Center to make interactive video an integral part of foreign language instruction. Interactive video is seen as a method which could profoundly alter the old classroom model of language instruction. (Author/SED)
Descriptors: Audiovisual Aids, Computer Assisted Instruction, Computer Simulation, Educational Technology

Ashworth, David; Stelovsky, Jan – CALICO Journal, 1989
Kanji City, a hypermedia program for teaching Japanese through trial-and-error exploration of a simulated real-life environment, is described. The possibilities for designing materials in hypermedia format, and the advantages of Hypercard's potential for integrating text with synthesized sound, interactive graphics, and animation are explored.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Instructional Materials
Rilling, Sarah; Dahlman, Anne; Dodson, Sarah; Boyles, Claire; Pazvant, Ozlem – CALICO Journal, 2005
This paper integrates the theory and practice of computer pedagogies in a variety of language courses, all stemming from participation in a graduate level course on computers in language teaching. First, the graduate level preservice CALL course is described, focusing on how connections between theory and practice were developed. Descriptions of…
Descriptors: Preservice Teacher Education, Preservice Teachers, Distance Education, Computer Simulation