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Ros, Maxime; Neuwirth, Lorenz S.; Ng, Sam; Debien, Blaise; Molinari, Nicolas; Gatto, Franck; Lonjon, Nicolas – Educational Technology Research and Development, 2021
Medical procedures require skilled reliability, precision, and efficiency. One way in which techniques could be taught to address these requirements is through immersive tutorials in virtual reality (VR), that employ a 3D video (filmed from the first-person point-of-view [FPV]), which is then displayed through an immersive VR application…
Descriptors: Computer Simulation, Medical Services, Medical Education, Video Technology
Chen, Mengyuan; Chai, Ching-sing; Jong, Morris Siu-Yung – Educational Technology Research and Development, 2023
The effective application of spherical video-based virtual reality (SVVR) in writing education depends on teachers' lesson design, which is deeply influenced by their technological pedagogical and content knowledge (TPACK). However, how teaching conceptions, as the fundamental viewpoint that influences teachers' teaching focuses, shape their TPACK…
Descriptors: Teacher Attitudes, Lesson Plans, Instructional Design, Technological Literacy
DeWitt, Dorothy; Chan, Suet Fong; Loban, Rhett – Educational Technology Research and Development, 2022
Intercultural communicative competence (ICC) is the ability to interact and communicate appropriately with people from different cultures. The lack of ICC among non-native speakers has resulted in misunderstandings during interactions. Although Malaysia is a multicultural country, there has not been much emphasis in developing ICC in the…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Cultural Awareness
Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Educational Technology Research and Development, 2013
Betty's Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition,…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Mediated Communication, Intelligent Tutoring Systems
Fiorella, Logan; Vogel-Walcutt, Jennifer J.; Schatz, Sae – Educational Technology Research and Development, 2012
Effectively presenting complex material is a crucial component of instructional design within simulation-based training (SBT) environments. One approach to facilitate the acquisition of higher-order knowledge is to embed instructional strategies within the systems themselves. Currently, however, there are few established guidelines to inform…
Descriptors: Feedback (Response), Instructional Design, Thinking Skills, Decision Making
Dickey, Michele D. – Educational Technology Research and Development, 2011
The purpose of this study is to address the pragmatics of integrating virtual worlds for teaching and learning for K-12 education. Specifically this qualitative investigation focuses on a reflective dialogue gathered from a group of K-12 (primary and secondary school) educators about their experiences using both "Active Worlds Educational…
Descriptors: Elementary School Teachers, Secondary School Teachers, Educational Technology, Barriers
Khan, S. – Educational Technology Research and Development, 2008
This research assessed the value of case study methodology in the design of an educational computer simulation. Three sources of knowledge were compared to assess the value of case study: practitioner and programmer knowledge, disciplinary knowledge, and knowledge obtained from a case study of teacher practice. A retrospective analysis revealed…
Descriptors: Computer Simulation, Computer Software, Case Studies, Case Method (Teaching Technique)
Capelo, Carlos; Dias, Joao Ferreira – Educational Technology Research and Development, 2009
This study aims to be a contribution to a theoretical model that explains the effectiveness of the learning and decision-making processes by means of a feedback and mental models perspective. With appropriate mental models, managers should be able to improve their capacity to deal with dynamically complex contexts, in order to achieve long-term…
Descriptors: Feedback (Response), Models, Decision Making, Learning Processes
Kim, Yanghee; Baylor, Amy L. – Educational Technology Research and Development, 2006
Teaching and learning are highly social activities. Seminal psychologists such as Vygotsky, Piaget, and Bandura have theorized that social interaction is a key mechanism in the process of learning and development. In particular, the benefits of peer interaction for learning and motivation in classrooms have been broadly demonstrated through…
Descriptors: Computer Simulation, Interpersonal Relationship, Interaction, Learning Processes

Orrill, Chandra Hawley – Educational Technology Research and Development, 2001
This study examined issues in supporting middle school teachers to become more learner centered when implementing computer-based, workplace simulations in their classrooms. Focuses on a participant observation study of two teachers to develop and evolve a framework for professional development that included reflective skills and proximal goals.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Middle School Teachers, Participant Observation
Kim, Yanghee; Baylor, Amy L. – Educational Technology Research and Development, 2006
This study was designed to examine the effects of the competency (low vs. high) and interaction type (proactive vs. responsive) of pedagogical agents as learning companions (PALs) on learning, self-efficacy, and attitudes. Participants were 72 undergraduates in an introductory computer-literacy course who were randomly assigned to one of four…
Descriptors: Instructional Design, Self Efficacy, Interaction, Competence

Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment

Mendes, Antonio Jose; Mendes, Teresa – Educational Technology Research and Development, 1996
Describes an integrated authoring environment, AIDA ("Ambiente Integrado de Desenvolvimento de Aplicacoes educacionais"), that was developed at the University of Coimbra (Portugal) for educational software. Highlights include the design module, a prototyping tool that allows for multimedia, simulations, and modularity; execution module;…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Software Development

Van Eck, Richard; Dempsey, Jack – Educational Technology Research and Development, 2002
This study examined the effect of video-based contextualized advisement and competition on transfer of mathematics skills in a computer-based simulation game in which participants helped their "aunt and uncle" fix up a house. Participants were 123 seventh- and eighth-grade students. Results indicated an interaction between competition…
Descriptors: Competition, Computer Assisted Instruction, Computer Simulation, Grade 7

Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Explores how users interact and learn during computer-based simulations given graphical and textual forms of feedback. Graduate students were randomly assigned computer simulations with graphical feedback, textual feedback, or graphical plus textual feedback. Findings indicate that graphical feedback provides experiential learning, but that these…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Methods
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