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Jacobson, Jeffery – International Journal of Virtual and Personal Learning Environments, 2013
In previous publications, the author reported that students learned about Egyptian architecture and society by playing an educational game based on a virtual representation of a temple. Students played the game in a digital dome or on a standard desktop computer, and (each) then recorded a video tour of the temple. Those who had used the dome…
Descriptors: Educational Games, Computer Games, Video Technology, Visual Aids
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Cochrane, Todd; Davis, Niki; Morrow, Donna – International Journal of Virtual and Personal Learning Environments, 2013
A methodology for design based research (DBR) into effective development and use of Multi-User Virtual Environments (MUVE) in vocational education is proposed. It blends software development with DBR with two theories selected to inform the methodology. Legitimate peripheral participation LPP (Lave & Wenger, 1991) provides a filter when…
Descriptors: Vocational Education, Design, Computer Simulation, Computer Software
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Webb, Aubree M.; Knight, Stephanie L.; Wu, X. Ben; Schielack, Jane F. – International Journal of Virtual and Personal Learning Environments, 2014
The purpose of this research is to explore a new computer-based interactive learning approach to assess the impact on student learning and attitudes toward science in a large university ecology classroom. A comparison was done with an established program to measure the relative impact of the new approach. The first inquiry project, BearCam, gives…
Descriptors: Science Instruction, Undergraduate Students, Introductory Courses, Biology
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Asai, Kikuo; Takase, Norio – International Journal of Virtual and Personal Learning Environments, 2011
This article presents the characteristics of using a tangible table top environment produced by augmented reality (AR), aimed at improving the environment in which learners observe three-dimensional molecular structures. The authors perform two evaluation experiments. A performance test for a user interface demonstrates that learners with a…
Descriptors: Molecular Structure, Computer Simulation, Usability, Science Instruction
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Woolson, Maria Alessandra – International Journal of Virtual and Personal Learning Environments, 2012
Middleverse de EspaƱol (MdE) is an evolving platform for foreign language (FL) study, aligned to the goals of ACTFL's National Standards and 2007 MLA report. The project simulates an immersive environment in a virtual 3-D space for the acquisition of translingual and transcultural competence in Spanish meant to support content-based and…
Descriptors: Language Acquisition, Virtual Classrooms, Computer System Design, Computer Simulation
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Martin, Stewart – International Journal of Virtual and Personal Learning Environments, 2012
Digital technology is able to modify deep-rooted views (Martin & Vallance, 2008) and facilitate identity articulation (Bers, 2001). During adolescence young people are developing their personal identity framed through the context of family, friends and cultural and religious inheritance. The complex dynamics between…
Descriptors: Self Concept, Citizenship, Political Issues, Child Rearing
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Meishar-Tal, Hagit; Schencks, Mat – International Journal of Virtual and Personal Learning Environments, 2010
This paper discusses the pedagogical and technological aspects of assessing wiki-based collaborative learning activities. The first part of the paper presents a general framework of collaborative learning assessment. The framework is based on four aspects of assessment, characterized by four questions: who, what, how and by whom. The second part…
Descriptors: Cooperative Learning, Collaborative Writing, Web Sites, Teaching Methods
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Achumba, Ifeyinwa E.; Azzi, Djamel; Stocker, James – International Journal of Virtual and Personal Learning Environments, 2010
The laboratory component of undergraduate engineering education poses challenges in resource constrained engineering faculties. The cost, time, space and physical presence requirements of the traditional (real) laboratory approach are the contributory factors. These resource constraints may mitigate the acquisition of meaningful laboratory…
Descriptors: Cost Effectiveness, Engineering Education, Web Based Instruction, Computer Simulation
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Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design