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Allan Mesa Canonigo – Journal of Computer Assisted Learning, 2024
Motivation: This research investigates the transformative impact of integrating AI into mathematics education, aiming to enhance students' conceptual understanding and self-efficacy. It addresses the crucial need for innovative teaching methods in response to contemporary challenges in education and aims to fill gaps in understanding the potential…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Mathematics Instruction, Problem Solving
Callaghan, M. N.; Long, J. J.; van Es, E. A.; Reich, S. M.; Rutherford, T. – Journal of Computer Assisted Learning, 2018
As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support teachers' using games for instruction and how such integration might impact students' achievement. This study seeks to (a) understand how teachers use…
Descriptors: Computer Games, Teaching Methods, Computer Assisted Instruction, Faculty Development
Price, S.; Jewitt, C.; Sakr, M. – Journal of Computer Assisted Learning, 2016
This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential…
Descriptors: History Instruction, Handheld Devices, Telecommunications, Learning Activities
Wang, Y.-H. – Journal of Computer Assisted Learning, 2016
In this study, the researcher aimed to develop a mobile-assisted learning system and to investigate whether it could promote teenage learners' classical Chinese learning through the flipped classroom approach. The researcher first proposed the structure of the Cross-device Mobile-Assisted Classical Chinese (CMACC) system according to the pilot…
Descriptors: Foreign Countries, Chinese, Computer Assisted Instruction, Computer Uses in Education
Getting It from the Web: Why and How Online Resources Are Used by Independent Undergraduate Learners
Kirkwood, A. – Journal of Computer Assisted Learning, 2008
Undergraduate students access the Internet for a range of purposes, many unrelated to their studies. Increasingly, learners are using the Internet to find information and resources for coursework, whether or not this is promoted or endorsed by their teachers. This article reports an interview study that investigated "why" and "how" independent…
Descriptors: Undergraduate Students, Internet, Educational Technology, Computer Assisted Instruction
McPherson, M.A.; Nunes, J.M. – Journal of Computer Assisted Learning, 2008
The successful adoption of information and communication technology to enhance learning can be very challenging, requiring a complex blend of technological, pedagogical and organizational components, which may at times require the resolution of contradictory demands and conflicting needs. The research reported in this paper investigated and…
Descriptors: Higher Education, Focus Groups, Leadership, Technology Integration
Furberg, A. – Journal of Computer Assisted Learning, 2009
This paper reports on a qualitative study of students' engagement with a Web-based inquiry environment aimed at prompting student reflection in processes of scientific inquiry. In order to demonstrate how prompts become structuring resources for students' scientific inquiry, detailed analyses of students' interaction processes are conducted. The…
Descriptors: Student Attitudes, Prompting, Internet, Reflection
Clough, G.; Jones, A.C.; Mcandrew, P.; Scanlon, E. – Journal of Computer Assisted Learning, 2008
There has been increasing interest in informal learning in recent years alongside interest in how such learning can be supported by technology. However, relatively little is known about the extent to which adults make use of their own mobile devices to support informal learning. In this study, a survey was used to investigate whether, and to what…
Descriptors: Computers, Telecommunications, Adult Learning, Informal Education
Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
Frohberg, D.; Goth, C.; Schwabe, G. – Journal of Computer Assisted Learning, 2009
This paper provides a critical analysis of Mobile Learning projects published before the end of 2007. The review uses a Mobile Learning framework to evaluate and categorize 102 Mobile Learning projects, and to briefly introduce exemplary projects for each category. All projects were analysed with the criteria: context, tools, control,…
Descriptors: Handheld Devices, Distance Education, Program Descriptions, Computer Mediated Communication
Palmer, S. R.; Holt, D. M. – Journal of Computer Assisted Learning, 2009
Learner satisfaction has been shown to be positively correlated with quality of learning outcomes. An understanding of the factors that influence student satisfaction with online learning in a particular context can be used as an input to the appropriate design of learning environments, and for the provision of targeted support to students, with…
Descriptors: Student Attitudes, Online Courses, Regression (Statistics), Learning Experience
Lai, Chih-Hung; Yang, J.-C.; Chen, F.-C.; Ho, C.-W.; Chan, T.-W. – Journal of Computer Assisted Learning, 2007
Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate…
Descriptors: Grade 5, Teaching Methods, Experiential Learning, Telecommunications
Looi, C. -K.; Lim, K. -S. – Journal of Computer Assisted Learning, 2009
In the Singapore primary school Mathematics curriculum, students are taught the model method that uses bar diagrams to visualize the problem structure in a given word problem. When these students progress to secondary school, they learn the algebraic way of solving word problems. Studies (e.g. Ng et al.) have shown that poor bridging of students…
Descriptors: Mathematics Curriculum, Intervention, Computer Software, Foreign Countries
Gu, X.; Zhang, B.; Lin, X.; Song, X. – Journal of Computer Assisted Learning, 2009
This paper describes and assesses the development of an online solution for the experiential support of distance learning by teachers. Three hundred and forty-eight randomly selected K-12 teachers participated in this pilot study using the online learning environment designed in this research. Teachers' products, surveys, and interviews were…
Descriptors: Elementary Secondary Education, Distance Education, Online Courses, Experiential Learning
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
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