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Lijuan Feng – Journal of Educational Computing Research, 2025
This study investigates the impact of AI-assisted language learning (AIAL) strategies on cognitive load and learning outcomes in the context of language acquisition. Specifically, the study explores three distinct AIAL strategies: personalized feedback and adaptive learning, interactive exercises with speech recognition, and intelligent tutoring…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Ecalle, Jean; Vidalenc, Jean-Luc; Ballet, Carine; Magnan, Annie – Journal of Educational Computing Research, 2020
Fundamental research has indicated that (a) difficulties in reading are linked to a deficit in phonemic awareness and word reading and (b) in French, decoding and word reading are based on the syllable as a functional unit. A software program involving two tasks, namely, phonemic discrimination and grapho-syllabic segmentation, was proposed to…
Descriptors: Computer Software, Reading Difficulties, Phonemic Awareness, Syllables
Mohsen, Mohammed Ali – Journal of Educational Computing Research, 2022
Written corrective feedback for improving L2 writing skills has been a debatable issue for more than two decades. The aims of this meta-analysis are to (1) provide a quantitative measure of the effect of computer-generated written feedback for improving L2 writing skills and (2) verify how moderators (i.e., adopted technology, task types, and…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Xing, Wanli; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Chao, Jie; Massicotte, Joyce; Xie, Charles – Journal of Educational Computing Research, 2021
Integrating engineering design into K-12 curricula is increasingly important as engineering has been incorporated into many STEM education standards. However, the ill-structured and open-ended nature of engineering design makes it difficult for an instructor to keep track of the design processes of all students simultaneously and provide…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
Zhai, Na; Ma, Xiaomei – Journal of Educational Computing Research, 2023
Automated writing evaluation (AWE) has been frequently used to provide feedback on student writing. Many empirical studies have examined the effectiveness of AWE on writing quality, but the results were inconclusive. Thus, the magnitude of AWE's overall effect and factors influencing its effectiveness across studies remained unclear. This study…
Descriptors: Writing Evaluation, Feedback (Response), Meta Analysis, English (Second Language)
Evers, Katerina; Chen, Sufen – Journal of Educational Computing Research, 2021
This study investigated how learning styles (visual/verbal) and the use of Automatic Speech Recognition (ASR) software affect English as a Second Language adult learners' improvement during a 12-week course focusing on pronunciation. In the control group (n = 28), the teacher corrected and gave feedback on the adult learners' pronunciation;…
Descriptors: Automation, Computer Assisted Instruction, Computer Software, Pronunciation Instruction
Pham, Xuan Lam; Nguyen, Thi Huyen; Chen, Gwo Dong – Journal of Educational Computing Research, 2018
In this study, we analyzed usages behaviors of 53,825 active users from 12 countries in a mobile app called "English Practice." The data indicated that the app was used most often in the evening from 8 p.m. to 9 p.m., and especially midweek, with less use at weekends and on Mondays. Learners used the app for about 5 minutes each session…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
MacLeod, Jason; Yang, Harrison Hao; Zhu, Sha; Shi, Yinghui – Journal of Educational Computing Research, 2018
In an effort to address student engagement challenges, much research has explored student-to-student connected classroom climate (CCC). Research positively associates CCC to the benefits of student integration, learning, and retention in face-to-face environments. However, few studies have examined CCC in computer-mediated environments. This study…
Descriptors: Classroom Environment, Computer Networks, Computer Software, Computer Mediated Communication
Aguilar, Jose; Cordero, Jorge; Buendía, Omar – Journal of Educational Computing Research, 2018
In this article, we propose the concept of "Autonomic Cycle Of Learning Analysis Tasks" (ACOLAT), which defines a set of tasks of learning analysis, whose objective is to improve the learning process. The data analysis has become a fundamental area for the knowledge discovery from data extracted from different sources. In the autonomic…
Descriptors: Data Analysis, Learning Processes, Decision Making, Instructional Improvement
Kartal, Günizi; Terziyan, Treysi – Journal of Educational Computing Research, 2016
The major goal of this study was to develop a game-like software application for phonological awareness training and to evaluate its role in improving phonological awareness skills at the kindergarten level, with the intention to eventually help reading acquisition in Turkish. The participants of the study came from two kindergarten classrooms in…
Descriptors: Foreign Countries, Computer Assisted Instruction, Phoneme Grapheme Correspondence, Phonemes
Bringula, Rex P.; Fosgate, Ian Clement O., Jr.; Garcia, Neil Peter R.; Yorobe, Josf Luinico M. – Journal of Educational Computing Research, 2018
This experimental study investigated the effects of the use of two versions of a pedagogical agent named personal instructing agent (PIA) on the mathematics performance of students. The first version exhibits synthetic facial expressions while the second version does not exhibit facial expression (i.e., neutral facial expression). Two groups of…
Descriptors: Comparative Analysis, Mathematics Achievement, Feedback (Response), Mathematics Tests
Uz Bilgin, Cigdem; Tokel, S. Tugba – Journal of Educational Computing Research, 2019
The aim of this study was to investigate how the contextual vocabulary exploration processes of English as a Foreign Language learners can be facilitated in a mobile-supported situated learning environment. A Science and Technology Museum populated with interactive science experiments was chosen as the situated learning context. A mobile…
Descriptors: Vocabulary Development, Computer Assisted Instruction, Telecommunications, Museums
Louca, Loucas T.; Zacharia, Zacharias C.; Michael, Michalis; Constantinou, Constantinos P. – Journal of Educational Computing Research, 2011
The purpose of this study was to develop a framework for analyzing and evaluating student-constructed models of physical phenomena and monitoring the progress of these models. Moreover, we aimed to examine whether this framework could capture differences between models created using different computer-based modeling tools; namely, computer-based…
Descriptors: Foreign Countries, Programming, Classification, Student Evaluation
Liu, M.; Horton, L. R.; Corliss, S. B.; Svinicki, M. D.; Bogard, T.; Kim, J.; Chang, M. – Journal of Educational Computing Research, 2009
The purpose of this study was to use multiple data sources, both objective and subjective, to capture students' thinking processes as they were engaged in problem solving, examine the cognitive tool use patterns, and understand what tools were used and why they were used. The findings of this study confirmed previous research and provided clear…
Descriptors: Problem Solving, Undergraduate Students, Interviews, Hypermedia