NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nancy Wolfe; Devon Duhaney – Journal of Interactive Learning Research, 2025
Podcasts are increasingly being used for educational purposes within and outside of the classroom. In the English as a New Language (ENL) classroom, podcasts have been used as a source of authentic auditory input to supplement traditional pedagogical materials. The creation of podcasts by learners has been widely used to encourage language…
Descriptors: Student Developed Materials, Educational Technology, Computer Mediated Communication, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Adams, W.; Reid, S.; LeMaster, R.; McKagan, S.; Perkins, K.; Dubson, M.; Wieman, C. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Assisted Instruction, Physics, Educational Technology, Computer System Design
Peer reviewed Peer reviewed
Baylor, Amy L. – Journal of Interactive Learning Research, 2001
Discussion of intelligent agents and their use in computer learning environments focuses on cognitive considerations. Presents four dimension of control that should be considered in designing agent-based learning environments: learner control, from constructivist to instructivist; feedback; relationship of learner to agent; and learner confidence…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Constructivism (Learning), Educational Environment
Peer reviewed Peer reviewed
Denning, Rebecca; Smith, Philip J. – Journal of Interactive Learning Research, 1998
Describes an interactive, cooperative-learning environment, "The Biology Sleuth." Characterizes students' interactions with this system, relates the underlying design concepts and principles, and presents a rationale for the system design. Describes a series of three formative evaluations, that were critical in the maturation of the system.…
Descriptors: Biology, Case Studies, Computer Assisted Instruction, Computer System Design