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Showing 1 to 15 of 21 results Save | Export
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Jin, Haeyun; Karatay, Yasin; Bordbarjavidi, Fatemeh; Yang, Junghun; Kochem, Timothy; Muhammad, Ananda Astrini; Hegelheimer, Volker – ReCALL, 2022
Participation in online courses has become essential for training language professionals in under-resourced contexts with skills in computer-assisted language learning (CALL) (Godwin-Jones, 2014). Most online CALL courses use asynchronous computer-mediated communication (ACMC) to facilitate meaningful learning for participants. Although…
Descriptors: Computer Assisted Instruction, Second Language Learning, Electronic Learning, Learner Engagement
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Palomeque, Cristina; Pujolà, Joan-Tomàs – ReCALL, 2018
The study of multimodality in communication has attracted the attention of researchers studying online multimodal environments such as virtual worlds. Specifically, 3D virtual worlds have especially attracted the interest of educators and academics due to the multiplicity of verbal channels, which are often comprised of text and voice channels, as…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction
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Stickler, Ursula; Shi, Lijing – ReCALL, 2017
Computer-assisted language learning, or CALL, is an interdisciplinary area of research, positioned between science and social science, computing and education, linguistics and applied linguistics. This paper argues that by appropriating methods originating in some areas of CALL-related research, for example human-computer interaction (HCI) or…
Descriptors: Computer Assisted Instruction, Eye Movements, Educational Technology, Interdisciplinary Approach
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Peeters, Ward; Pretorius, Marilize – ReCALL, 2020
Creating collaborative working and learning experiences has long been at the forefront of computer-assisted language learning research. It is in this context that, in recent years, the integration of social networking sites and Web 2.0 in learning settings has surged, generating new opportunities to establish and explore virtual communities of…
Descriptors: Social Media, Social Networks, Communities of Practice, Network Analysis
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Yamazaki, Kasumi – ReCALL, 2018
This study investigates an instantiation of a 3D virtual world-based Japanese learning curriculum within the context of a Japanese as a foreign language (JFL) classroom. Through a mixed-method case study approach, participants' natural acquisition of Japanese in a 3D virtual environment was examined. In the present study, four sources of data from…
Descriptors: Computer Assisted Instruction, Second Language Learning, Computer Simulation, Qualitative Research
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Peterson, Mark – ReCALL, 2012
This exploratory study investigates the linguistic and social interaction of four intermediate EFL learners during game play in a massively multiplayer online role playing game (MMORPG). Twelve illustrative episodes drawn from the participants' text chat, collected in four 70-minute sessions held over a one-month period, are analyzed from a…
Descriptors: English (Second Language), Second Language Learning, Computer Games, Role Playing
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Hampel, Regine; Stickler, Ursula – ReCALL, 2012
The introduction of virtual learning environments has made new tools available that have the potential to support learner communication and interaction, thus aiding second language acquisition both from a psycholinguistic and a sociocultural point of view. This article focuses on the use of videoconferencing in the context of a larger exploratory…
Descriptors: Expertise, Computer Assisted Instruction, Distance Education, Learning Modalities
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Zheng, Dongping; Newgarden, Kristi; Young, Michael F. – ReCALL, 2012
Applying Communicative Project theory (Linell, 2009), we identify and distinguish between the different coordination and language activities that emerged during an episode of "World of Warcraft" ("WoW") gameplay involving English Language learners (ELLs). We further investigate ELLs' coordinations between killing and caring, self and others, in…
Descriptors: Caring, English (Second Language), Classroom Environment, Second Language Learning
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Ko, Chao-Jung – ReCALL, 2012
This study adopts a case study approach to investigate the impacts of synchronous computer-mediated communication (CMC) learning environments on learners' perception of social presence. The participants were twelve French as a foreign language (FFL) beginners in a Taiwanese university. Divided into three groups, they conducted some tasks in three…
Descriptors: Foreign Countries, Video Technology, Computer Mediated Communication, Novices
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Grosbois, Muriel – ReCALL, 2011
Despite the spread of reliable desktop audio and videoconferencing facilities, some CMC-based projects still rely on asynchronous written environments, if only because of the temporal constraints of synchronicity (Guichon, 2009; Develotte, Guichon & Vincent, 2010). Yet speaking is usually the skill students most need to improve when learning a…
Descriptors: Foreign Countries, Action Research, Interlanguage, Native Speakers
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Peterson, Mark – ReCALL, 2012
This paper reports on the task-based interaction of English as a Foreign Language (EFL) learners in the 3D multiuser virtual environment (MUVE) Second Life. The discussion first explores research on the precursors of MUVEs, text-based 2D virtual worlds known as MOOs. This is followed by an examination of studies on the use of MUVEs in Computer…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
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Kosunen, Riitta – ReCALL, 2009
This paper presents a macro speech act analysis of computer-mediated conferencing on a university course on language pedagogy. Students read scholarly articles on language learning and discussed them online, in order to make sense of them collaboratively in preparation for a reflective essay. The study explores how the course participants made use…
Descriptors: Speech Acts, Pragmatics, College Instruction, Content Analysis
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Abdous, M'hammed; Camarena, Margaret M.; Facer, Betty Rose – ReCALL, 2009
Integrating Mobile Assisted Language Learning (MALL) technology (personal multimedia players, cell phones, and handheld devices) into the foreign language curriculum is becoming commonplace in many secondary and higher education institutions. Current research has identified both pedagogically sound applications and important benefits to students.…
Descriptors: Teaching Methods, Instructional Effectiveness, Technology Integration, Handheld Devices
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de los Arcos, Beatriz; Coleman, James A.; Hampel, Regine – ReCALL, 2009
Success and failure in language learning are partly determined by the learners' ability to regulate their emotions. Negative feelings are more likely to frustrate progress, while positive ones make the task of learning a second language (L2) a more effective experience. To date no significant body of research has been carried out into the role of…
Descriptors: Distance Education, Electronic Learning, Computer Mediated Communication, Computer Assisted Instruction
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Kondo, Mutsumi; Ishikawa, Yasushige; Smith, Craig; Sakamoto, Kishio; Shimomura, Hidenori; Wada, Norihisa – ReCALL, 2012
This paper reports a project in which researchers at universities in Japan explored the use of Mobile Assisted Language Learning (MALL) practices by developing a learning module intended to help improve students' scores on the TOEIC Listening and Reading Tests. MALL practices are currently being developed at universities in Japan because almost…
Descriptors: Foreign Countries, Internet, Teaching Methods, Informal Education
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