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Wanicha Sakorn; Jirawan Srikram; Rattikan Sarnkong; Nuanhong Khamhong – Higher Education Studies, 2025
The purposes of the current study were to examine the effectiveness of the multimedia computer-based lessons on programming with Scratch in Technology integrated with the TGT cooperative learning technique based on the 80/80 efficiency criterion, to compare the learning achievement of Grade 7 students between those taught using multimedia…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Computer Science Education, Programming
Lowther, Deborah L.; Inan, Fethi A.; Ross, Steven M.; Strahl, J. Daniel – Journal of Educational Computing Research, 2012
This article presents findings from an investigation of the overall effectiveness of Michigan's Freedom to Learn (FTL) One-to-One initiative. The major goal of the FTL initiative was to help students to gain 21st century knowledge and skills while increasing their learning and achievement through the integration of over 20,000 laptop computers…
Descriptors: Quasiexperimental Design, State Programs, Best Practices, Inservice Teacher Education
Tuzun, Hakan; Yilmaz-Soylu, Meryem; Karakus, Turkan; Inal, Yavuz; Kizilkaya, Gonca – Computers & Education, 2009
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this…
Descriptors: Private Schools, Student Attitudes, Student Motivation, Achievement Tests
Park, HyeRan; Khan, Samia; Petrina, Stephen – International Journal of Science Education, 2009
The Seventh School Curriculum Reform in Korea was introduced in 2000 to prepare school-aged Koreans for an information and knowledge-based society. The reform effort emphasises information and communication technology (ICT) in the K-12 curriculum and a learner-centred pedagogy. This study examines the contributions of ICT, specifically,…
Descriptors: Middle School Students, Curriculum Development, Student Attitudes, Computer Assisted Instruction
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
Mann, Dale; Shakeshaft, Charol; Becker, Jonathan; Kottkamp, Robert – 1999
This report describes West Virginia's Basic Skills/Computer Education (BS/CE) program and connects its features to gains in student test scores that are practically and statistically significant. The program consists of three components: (1) software that focuses on the state's basic skills goals in reading, language arts, and mathematics; (2)…
Descriptors: Academic Achievement, Access to Computers, Achievement Gains, Achievement Tests