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Showing 1 to 15 of 17 results Save | Export
Ruiqi Shen – ProQuest LLC, 2021
With the large demand for technology workers all around the world, more people are learning programming. Studies show that human tutoring is the most effective way to learn for novice programmers. However, problems such as the inaccessibility to physical classes, prohibitive costs, and the lack of educators may limit students' opportunities to…
Descriptors: MOOCs, Online Systems, Interactive Video, Computer Assisted Instruction
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Hozak, Kurt – Journal of Education for Business, 2021
This article describes a web-based application that can be used to help teach linear programming (LP) using an active learning approach in business courses such as management science and decision analysis. The software asks 42 integrated questions that guide students in creating product mix models and performing related analysis in Excel with…
Descriptors: Computer Assisted Instruction, Computer Science Education, Programming, Computer Software
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R. Rosario; T. S. Hopper; A. Huang-Saad – Biomedical Engineering Education, 2022
There are increasing calls for the use of research-based teaching strategies to improve engagement and learning in engineering. In this innovation paper, we detail the application of research-based teaching strategies in a computer programming focused biomedical engineering module. This four-week, one-credit undergraduate biomedical engineering…
Descriptors: Undergraduate Students, Biomedicine, Engineering Education, Programming
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Seshadri, Keshavan; Liu, Peng; Koes, David Ryan – Journal of Chemical Education, 2020
Classroom response systems are an important tool in many active learning pedagogies. They support real-time feedback on student learning and promote student engagement, even in large classrooms, by allowing instructors to solicit an answer to a question from all students and show the results. Existing classroom response systems are general purpose…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Programming Languages
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Tseng, Shian-Shyong; Weng, Jui-Feng – Interactive Learning Environments, 2010
The most important thing for learners in Programming Language subject is problem solving. During the practical programming project, various problems may occur and learners usually need consultation from the senior programmers (i.e. the experts) to assist them in solving the problems. Thus, the inquiry-based learning with learning forum is applied…
Descriptors: Programming Languages, Inquiry, Active Learning, Problem Solving
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Valveny, Ernest; Benavente, Robert; Lapedriza, Agata; Ferrer, Miquel; Garcia-Barnes, Jaume; Sanchez, Gemma – European Journal of Engineering Education, 2012
In the academic year 2010-2011, Spain finished the process of introducing the regulatory changes derived from the Bologna Declaration and the new European Space for Higher Education (ESHE). These changes have implied the updating of university degrees' structure as well as the inclusion of the European Credit Transfer System (ECTS). This paper…
Descriptors: Student Projects, Computer Assisted Instruction, Cooperative Learning, Active Learning
Hawi, Nazir – Online Submission, 2010
The author has undergone a major shift in the way of teaching his undergraduate computer programming courses. In the classroom, the teacher's computer is connected to a splitter and a video projector that display the computer's screen to the entire class. Using this technology, the programming language itself is used live in class to help the…
Descriptors: Foreign Countries, Programming, Teaching Methods, Computer Science Education
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Tan, Kim Hua; Tse, Ying Kei; Chung, Pui Ling – Computers & Education, 2010
Many researchers have advocated the use of games (and simulations) to enhance students' learning. Research has shown that in order to promote a deeper understanding of material, students ought to be engaged with what they are doing. However, there are limited interactive games for classroom teaching, especially within the operations management…
Descriptors: Active Learning, Business Administration, Learner Engagement, Educational Games
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Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism
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Barak, Miri; Harward, Judson; Kocur, George; Lerman, Steven – Journal of Science Education and Technology, 2007
Within the framework of MIT's course 1.00: Introduction to Computers and Engineering Problem Solving, this paper describes an innovative project entitled: "Studio 1.00" that integrates lectures with in-class demonstrations, active learning sessions, and on-task feedback, through the use of wireless laptop computers. This paper also describes a…
Descriptors: Educational Strategies, Active Learning, Programming, Teaching Methods
Yaron, David; Milton, D. Jeff; Freeland, Rebecca – 2001
A service is described to help enable digital libraries for education, such as the NSDL (National Science Mathematics Engineering and Technology Education Digital Library), to serve as collaboration spaces for the creation, modification and use of active learning experiences. The goal is to redefine the line between those activities that fall…
Descriptors: Active Learning, Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development
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Catrambone, Richard; Yuasa, Mashiho – Learning and Instruction, 2006
This study explored the effects of active learning and types of elaboration on procedure acquisition (writing database queries). Training materials emphasized elaborations of conditions for executing actions versus elaborations of the connection between conditions and actions. In the "active" conditions, participants performed structured exercises…
Descriptors: Active Learning, Learning Processes, Teaching Methods, Programming
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Coffey, John W.; Koonce, Robert – Journal of Computers in Mathematics and Science Teaching, 2008
This article contains a description of the organization and method of use of an active learning environment named MODeLeR, (Multimedia Object Design Learning Resource), a tool designed to facilitate the learning of concepts pertaining to object modeling with the Unified Modeling Language (UML). MODeLeR was created to provide an authentic,…
Descriptors: Constructivism (Learning), Active Learning, Teaching Methods, Computer Assisted Instruction
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