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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
University of Southwestern Louisiana, Lafayette. – 1982
A project was conducted by the University of Southwestern Louisiana in cooperation with local adult education programs to develop a delivery system for adult education through expanded outreach opportunities using computer-assisted instruction (CAI) and computer-managed instruction (CMI). During the 3-year project, a homebased CAI delivery system…
Descriptors: Adult Basic Education, Adult Students, Computer Assisted Instruction, Computer Managed Instruction