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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
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Chan, J. C. P.; Leung, H.; Tang, J. K. T.; Komura, T. – IEEE Transactions on Learning Technologies, 2011
In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate…
Descriptors: Foreign Countries, Comparative Analysis, Statistical Analysis, Control Groups
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Zimmerman, G. J. – Journal of Visual Impairment and Blindness, 1990
Four blind adults explored the spatial layout of landmarks in a large-scale space utilizing a microcomputer simulation of the environment and a tactile graphic aid of a similar environment. Although subjects learned the landmarks' locations faster using the tactile graphic aid, the accuracy of their spatial knowledge was equal with both…
Descriptors: Adults, Blindness, Computer Assisted Instruction, Instructional Effectiveness
Bell, Benjamin; And Others – 1993
A hypermedia simulation, Sickle Cell Counselor, has been developed to anchor instruction for museum visitors using the task of advising couples about the decision to have children when there is a substantial genetic risk of sickle cell disease. A visitor can perform simulated laboratory tests and ask questions via interactive video. The anchored…
Descriptors: Adults, Computer Assisted Instruction, Computer Simulation, Computer Software
Rose, Andrew M.; And Others – 1985
In this first of three volumes, issues related to the prediction of the potential effectiveness of a simulator training device are reviewed, and the methods used to analyze effectiveness are discussed. The Army, which uses simulator devices for performance based weapons training, has used a process linked to the Life Cycle System Management Model…
Descriptors: Adults, Computer Assisted Instruction, Evaluation Methods, Evaluation Needs
Rose, Andrew M.; And Others – 1985
This report describes an analytic training Device Effectiveness Forecasting Technique known as DEFT. DEFT accounts for device effectivness in terms of several different criteria and classes of independent predictor variables. In its present form, DEFT is a series of interactive, menu-driven computer programs that provide for three levels of device…
Descriptors: Adults, Computer Assisted Instruction, Computer Oriented Programs, Computer Software