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Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
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Rita Rodrigues; Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2023
Mobile devices, augmented reality (AR), and outdoor games can be mobilized to promote Education for Sustainable Development and, thus, to sensitize to nature conservation. The EduCITY project combines mobile learning, AR, and environmental sensors towards sustainability education and creates opportunities for citizens to contribute to their city's…
Descriptors: Sustainable Development, Environmental Education, Educational Opportunities, Urban Areas
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Kaisarevic, Sonja N.; Andric, Silvana A.; Kostic, Tatjana S. – Advances in Physiology Education, 2017
In response to the Bologna Declaration and contemporary trends in Animal Physiology education, the Animal Physiology course at the Faculty of Sciences, University of Novi Sad, Serbia, has evolved over a 12-year period (2001-2012): from a classical two-semester course toward a one-semester course utilizing computer simulations of animal…
Descriptors: Foreign Countries, Science Instruction, Animals, Physiology
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Weigend, Michael – Informatics in Education, 2014
Scientific issues like the behavior of wild and domesticated animals can serve as a motivation to learn programming concepts. Instead of following a systematic introduction, the students directly dive into programming and start immediately with their projects. In this constructionist approach the educational challenge for the teacher is to provide…
Descriptors: Scaffolding (Teaching Technique), Science Instruction, Student Projects, Programming
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Chen, Zhi-Hong; Chou, Chih-Yueh; Biswas, Gautam; Chan, Tak-Wai – British Journal of Educational Technology, 2012
Although competition is regarded as a powerful motivator in game-based learning, it might have a negative influence, such as damage to confidence, on students who lose the competition. In this paper, we propose an indirect approach, substitutive competition, to alleviate such negative influences. The approach is used to develop a My-Pet v3 system,…
Descriptors: Competition, Chinese, Negative Attitudes, Educational Experiments
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Lalley, James P.; Piotrowski, Phillip S.; Battaglia, Barbara; Brophy, Keith; Chugh, Kevin – International Journal of Environmental and Science Education, 2010
The purpose of the present study was to examine and compare the effectiveness of virtual frog dissection using V-Frog[C] and physical frog dissection on learning, retention, and affect. Subjects were secondary students enrolled in year-long life science classes in a suburban high school (N=102). Virtual dissections were done with V-Frog[C], a…
Descriptors: Computer Simulation, Computer Assisted Instruction, Laboratory Procedures, Pretests Posttests
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Yang, Jie Chi; Chien, Kun Huang; Liu, Tzu Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
Energy education has been conducted to equip learners with relevant energy conservation knowledge for many years. However, learners seldom put the knowledge into practice and even have few ideas about how to reduce energy consumption. To this end, there is a need to address this issue to improve the efficiency of energy education. One of the…
Descriptors: Foreign Countries, Learning Motivation, Learning Strategies, Energy Conservation
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Ra'anan, Alice W. – Advances in Physiology Education, 2005
Laboratory exercises are intended to illustrate concepts and add an active learning component to courses. Since the 1980s, there has been a decline in animal laboratories offered in conjunction with medical physiology courses. The most important single reason for this is cost, but other contributing factors include the development of computer…
Descriptors: Physiology, Animals, Computer Simulation, Computer Assisted Instruction
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Zawistowski, Stephen – Humane Innovations and Alternatives in Animal Experimentation: A Notebook, 1990
Described is the author's decision to help a student find alternatives to performing several terminal experiments on animals in a college physiology class. Replacement exercises used for studying the properties of muscle types are described. Details about the difficulties and successes of the entire experience are reported. (KR)
Descriptors: Animals, College Science, Computer Assisted Instruction, Computer Simulation
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Dewhurst, D. G.; And Others – Advances in Physiology Education, 1994
Evaluates the effectiveness of an interactive computer-assisted learning program for undergraduate students that simulates experiments performed using isolated, everted sacs of rat small intestine. The program is designed to offer an alternative student-centered approach to traditional laboratory-based practical classes. Knowledge gain of students…
Descriptors: Animals, Biological Sciences, Case Studies, Computer Assisted Instruction
Physiologist, 1987
Contains abstracts of presented papers which deal with teaching materials and methods in physiology. Includes papers on preconceptual notions in physiology, somatosensory activity recorded in the dorsal root ganglion of the bull frog, and the use of the Apple Macintosh microcomputer in teaching human anatomy and physiology. (TW)
Descriptors: Animals, College Science, Computer Assisted Instruction, Computer Graphics
Chen, David – 1988
This document contains an instructional unit which deals with one major topic in ecology. It focuses on the variables which affect the development of populations and determine their final size within a given period of time. The variables operating in nature which determine the development of populations are numerous, thus complicating the task of…
Descriptors: Animals, College Science, Computer Assisted Instruction, Computer Simulation
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Wulfson, Stephen, Ed. – Science and Children, 1987
Reviews seven computer software programs that can be used in science education programs. Describes courseware which deals with muscles and bones, terminology, classifying animals without backbones, molecular structures, drugs, genetics, and shaping the earth's surface. (TW)
Descriptors: Anatomy, Animals, Computer Assisted Instruction, Computer Simulation
Engler, Kevin P. – 1989
Computer models have definite limitations regarding the representation of biological systems, but they do have useful applications in reducing the number of animals used to study physiological systems, especially for educational purposes. This guide lists computer models that simulate living systems and can be used to demonstrate physiological,…
Descriptors: Anatomy, Animal Husbandry, Animals, Annotated Bibliographies