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Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
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Webb, Marie; Doman, Evelyn – Computer Assisted Language Learning, 2020
This study investigates self-reported attitudes about technology-enhanced language learning in the flipped classroom across borders in three tertiary-level contexts. As a method to address students' needs for twenty-first century education, the flipped classroom pedagogical approach was chosen to explore student attitudes towards technology for…
Descriptors: Blended Learning, Student Attitudes, Computer Assisted Instruction, Foreign Countries
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Celik, Vehbi; Yesilyurt, Etem – Computers & Education, 2013
There is a large body of research regarding computer supported education, perceptions of computer self-efficacy, computer anxiety and the technological attitudes of teachers and teacher candidates. However, no study has been conducted on the correlation between and effect of computer supported education, perceived computer self-efficacy, computer…
Descriptors: Computer Attitudes, Educational Technology, Self Efficacy, Anxiety
Hughes, Stephen P.; Tulimirovic, Bojana – Online Submission, 2015
Information and communication technologies (ICTs) are firmly established in language learning contexts, yet there are still many questions in relation to how widely they are employed and, indeed, how useful they are in developing all aspects of communicative competence. With a cohort of four teachers and one hundred students, this study examines…
Descriptors: Information Technology, Pronunciation, English (Second Language), Second Language Learning