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Bowman, Catherine D. D. – British Journal of Educational Technology, 2012
Animated pedagogical agents (APAs) have the potential to provide one-on-one, just-in-time instruction, guidance or mentoring in classrooms where such individualized human interactions may be infeasible. Much current APA research focuses on a wide range of design variables tested with small samples or in laboratory settings, while overlooking…
Descriptors: Control Groups, Experimental Groups, Science Curriculum, Middle School Students
Lin, Hao-Chiang Koong; Wang, Cheng-Hung; Chao, Ching-Ju; Chien, Ming-Kuan – Turkish Online Journal of Educational Technology - TOJET, 2012
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. In this study, emotional expressions were applied into intelligent tutoring system, where learners'…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Artificial Intelligence, Focus Groups
Mendez, Juan A.; Gonzalez, Evelio J. – Computers & Education, 2010
As it happens in other fields of engineering, blended learning is widely used to teach process control topics. In this paper, the inclusion of a reactive element--a Fuzzy Logic based controller--is proposed for a blended learning approach in an introductory control engineering course. This controller has been designed in order to regulate the…
Descriptors: Online Courses, Web Based Instruction, Internet, Blended Learning
Zhao, Guopeng; Ailiya; Shen, Zhiqi – Educational Technology & Society, 2012
Teachable agent is a type of pedagogical agent which instantiates Learning-by-Teaching theory through simulating a "naive" learner in order to motivate students to teach it. This paper discusses the limitation of existing teachable agents and incorporates intrinsic motivation to the agent model to enable teachable agents with initiative…
Descriptors: Foreign Countries, Instructional Design, Artificial Intelligence, Electronic Learning
Alfonseca, Enrique; Rodriguez, Pilar; Perez, Diana – Computers & Education, 2007
This work describes a framework that combines techniques from Adaptive Hypermedia and Natural Language processing in order to create, in a fully automated way, on-line information systems from linear texts in electronic format, such as textbooks. The process is divided into two steps: an "off-line" processing step, which analyses the source text,…
Descriptors: Textbooks, Multilingualism, Natural Language Processing, Information Systems
Tannheimer, Charlotte – 1984
This sabbatical report surveys some computer software presently being developed, already in use, and/or available, and describes computer use in several Massachusetts colleges. A general introduction to computers, word processors, artificial intelligence, and computer assisted instruction is provided, as well as a discussion of what computers can…
Descriptors: Artificial Intelligence, College English, Computer Assisted Instruction, Computer Graphics
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics