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Solomon, Cynthia J. – 1975
This paper describes the way in which a child is introduced to LOGO, which is both a programming language and an environment or a way of thinking about computers and about learning. After a brief description of the devices used by LOGO, the process of acquainting a student with the system is explained. The strong anthropomorphization of components…
Descriptors: Children, Computer Assisted Instruction, Computer Graphics, Computer Literacy
Solomon, Cynthia J.; Papert, Seymour – 1976
This paper describes and comments on a seven year old's experiences with turtle graphics in order to explore some important issues with regard to using computers in education and to probe into the question of what programming ideas and projects will engage young children. The case study which is described took place at the Artificial Intelligence…
Descriptors: Case Studies, Children, Computer Assisted Instruction, Computer Graphics
Peer reviewed Peer reviewed
Newman, Judith M. – Language Arts, 1988
Discusses the rich potential of Logo (a computer programing system for children) and particularly LogoWriter (its word processor) as learning tools in the language arts. Cautions against their use as rote exercises. (SR)
Descriptors: Children, Computer Assisted Instruction, Computer Graphics, Computer Software Reviews
Lieberman, Henry – 1976
This discussion of the advantages and limitations of raster graphics systems points out that until recently, most computer graphics systems have been oriented toward the display of line drawings, continually refreshing the screen from a display list of vectors. Developments such as plasma panel displays and rapidly declining memory prices have now…
Descriptors: Children, Computer Assisted Instruction, Computer Graphics, Computer Programs
Peer reviewed Peer reviewed
Rieber, Lloyd P. – Journal of Educational Psychology, 1990
Effects of animated presentations and practice were studied in a computer-based science lesson involving 55 fourth graders and 64 fifth graders. Results suggest that animated graphics can promote learning, and they demonstrate successful application of interactive graphics in the design of cognitively based practice activities. (SLD)
Descriptors: Animation, Autoinstructional Aids, Children, Cognitive Processes