NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Christ, Oliver; Weber, Christoph; Sato, Toshihiko – Behaviour & Information Technology, 2012
In this study, the electronic revision and recapitulation tools 2.0 (EREP 2.0) were used to foster creative moments while creating aided recalls (ARs) (pictures electronic notes etc.). Creative and critical thinking is associated with vital skills which enable students to deal with often complex knowledge domains through an informal way of…
Descriptors: Foreign Countries, Comprehension, Creativity, Classification
Peer reviewed Peer reviewed
Direct linkDirect link
Trgalova, Jana; Bouhineau, Denis; Nicaud, Jean-Francois – International Journal of Computers for Mathematical Learning, 2009
The analysis presented in this article tries to obtain a global view of the field of interactive learning environments (ILE) dedicated to arithmetic and algebra. As preliminaries, a brief overview of evaluation methods focusing on educational software is given and a short description of ten ILEs concerned by the study is provided as a kind of a…
Descriptors: Evaluation Methods, Arithmetic, Algebra, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Padiotis, Ioannis; Mikropoulos, Tassos A. – Educational Technology & Society, 2010
The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…
Descriptors: Foreign Countries, Science Instruction, Technology Education, Misconceptions
Peer reviewed Peer reviewed
Direct linkDirect link
Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Arnseth, H. C.; Saljo, R. – Journal of Computer Assisted Learning, 2007
The topic of this article concerns how students make sense of categories of progressive inquiry made available to them through a discussion and inquiry type of software called Future Learning Environments 2 (FLE2). The idea behind tools of this kind is to induce approaches to school-work that build on the metaphor of learning as research. By…
Descriptors: Learning Activities, Educational Practices, Classification, Computer Software
Peer reviewed Peer reviewed
Adler, Debora L. – Computers & Education, 1994
Describes "Getting Clean with Herkimer," a software package designed to teach elementary special education students to classify personal grooming objects. A study compared this software program with another one, including results of pretests and posttests and computer use and attitude measures. (32 references) (LRW)
Descriptors: Classification, Comparative Analysis, Computer Assisted Instruction, Computer Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Chao-Lin – Educational Technology & Society, 2005
The author analyzes properties of mutual information between dichotomous concepts and test items. The properties generalize some common intuitions about item comparison, and provide principled foundations for designing item-selection heuristics for student assessment in computer-assisted educational systems. The proposed item-selection strategies…
Descriptors: Test Items, Heuristics, Classification, Item Analysis
Ogata, Hiroaki; Yano, Yoneo – 1998
This paper describes Coconuts (Concurrent Collaborative Learning Environment Supported by Awareness), a proposed module of Sharlok (Sharing, Linking and Looking-for Knowledge), an open-ended and collaborative learning environment that integrates a knowledge building tool with a collaborative interface tool. Coconuts was developed in order to…
Descriptors: Classification, Computer Assisted Instruction, Computer Interfaces, Computer Mediated Communication