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YungYu Zhuang; Yu-Hsuan Lin; Mahesh Liyanawatta; Andito Haryo Saputro; Yuniati Dwi Utami; Jen-Hang Wang – Interactive Learning Environments, 2024
Computer programming is essential nowadays but still challenging to learn due to its invisible thinking. Current programming environments are mostly designed for operating on computers directly to learn concrete programming, but this approach lacks the support for clarifying learners' thinking processes. On the other hand, using paper and pens…
Descriptors: Educational Environment, Thinking Skills, Programming, Computer Science Education
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Josh Tenenberg; Donald Chinn – Computer Science Education, 2025
Background and context: We address the question of what computer science students take the discipline to be. How students conceive the discipline can influence whether a student pursues computer science, what particular area within computer science they focus on and whether they persist in the discipline. In this paper, we examine the epistemic…
Descriptors: Computer Science Education, Epistemology, Student Attitudes, Intellectual Disciplines
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Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
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Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology
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Zheng, Lanqin; Zhong, Lu; Niu, Jiayu; Long, Miaolang; Zhao, Jiayi – Educational Technology & Society, 2021
In recent years, the rapid development of artificial intelligence has increased the power of personalized learning. This study aimed to provide personalized intervention for each group participating in computer-supported collaborative learning. The personalized intervention adopted a deep neural network model, Bidirectional Encoder Representations…
Descriptors: Instructional Effectiveness, Individualized Instruction, Computer Assisted Instruction, Cooperative Learning
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Wu, Bian; Hu, Yiling; Ruis, A. R.; Wang, Minhong – Journal of Computer Assisted Learning, 2019
Computational thinking (CT), the ability to devise computational solutions for real-life problems, has received growing attention from both educators and researchers. To better improve university students' CT competence, collaborative programming is regarded as an effective learning approach. However, how novice programmers develop CT competence…
Descriptors: Thinking Skills, Problem Solving, Teaching Methods, College Students
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Domínguez, César; Jaime, Arturo; Heras, Jónathan; García-Izquierdo, Francisco J. – ACM Transactions on Computing Education, 2019
This study analyzes the impact of adding a review exercises module to an online tool used in a software engineering degree program. The objective of the module is to promote students' self-learning effort to improve their performance. We also intend to determine if this new feature has any effect on the amount of code copies detected in lab…
Descriptors: Teaching Methods, Computer Software, Engineering Education, Computer Science Education
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Rusli, Muhammad; Negara, I. Komang Rinartha Yasa – Turkish Online Journal of Distance Education, 2017
The effectiveness of a learning depends on four main elements, they are content, desired learning outcome, instructional method and the delivery media. The integration of those four elements can be manifested into a learning module which is called multimedia learning or learning by using multimedia. In learning context by using computer-based…
Descriptors: Animation, Multimedia Instruction, Cognitive Style, Programming
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Reilly, Joseph M.; Schneider, Bertrand – International Educational Data Mining Society, 2019
Collaborative problem solving in computer-supported environments is of critical importance to the modern workforce. Coworkers or collaborators must be able to co-create and navigate a shared problem space using discourse and non-verbal cues. Analyzing this discourse can give insights into how consensus is reached and can estimate the depth of…
Descriptors: Problem Solving, Discourse Analysis, Cooperative Learning, Computer Assisted Instruction
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Iyer, Viswanathan K. – Education and Information Technologies, 2017
This paper addresses the issue of effective content-delivery of Computer Science subjects taking advantage of a university intranet. The proposal described herein for teaching a subject like Combinatorics and Graph Theory (CGT) is to supplement lectures with a moderated online forum against an associated intranet portal, which is referred to as a…
Descriptors: Computer Networks, Computer Science Education, Universities, Mathematical Concepts
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Avgousti, Maria Iosifina; Hadjistassou, Stella K. – The EUROCALL Review, 2019
In a world which abounds with digitally-driven changes, an orthodoxy of technology adoption and utilisation in higher education is emerging, and it is deemed critical for steering the discussions of experts for planning and implementing a digitally-enabled ecology where students and faculty members alike will benefit. Although several types of…
Descriptors: Management Systems, Foreign Countries, Program Descriptions, Computer Software
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Korzaan, Melinda; Lawrence, Cameron – Information Systems Education Journal, 2016
This lab exercise exposes students to Evernote, which is a powerful productivity application that has gained significant purchase in professional work environments. In many academic settings the introductory computer applications course has a specific focus on standard productivity applications such as MS Word and MS Excel. While ensuring fluency…
Descriptors: Productivity, Computer Oriented Programs, Introductory Courses, Computer Science Education
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Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
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Tegos, Stergios; Demetriadis, Stavros; Papadopoulos, Pantelis M.; Weinberger, Armin – International Journal of Computer-Supported Collaborative Learning, 2016
Conversational agents that draw on the framework of academically productive talk (APT) have been lately shown to be effective in helping learners sustain productive forms of peer dialogue in diverse learning settings. Yet, literature suggests that more research is required on how learners respond to and benefit from such flexible agents in order…
Descriptors: Interpersonal Communication, Computer Mediated Communication, Academic Discourse, Peer Relationship
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