Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 6 |
Descriptor
Communicative Competence… | 6 |
Computer Assisted Instruction | 6 |
Computer Games | 6 |
Second Language Instruction | 5 |
Second Language Learning | 5 |
English (Second Language) | 4 |
Foreign Countries | 4 |
Teaching Methods | 4 |
College Students | 3 |
Computer Mediated… | 3 |
Student Attitudes | 3 |
More ▼ |
Source
Language Learning & Technology | 2 |
Advances in Language and… | 1 |
International Journal of… | 1 |
JALT CALL Journal | 1 |
ProQuest LLC | 1 |
Author
Goh, Shu Li | 1 |
González-Lloret, Marta | 1 |
Reinders, Hayo | 1 |
Walsh, Rupert | 1 |
Wang, Qiao | 1 |
Wattana, Sorada | 1 |
Yamazaki, Kasumi | 1 |
Publication Type
Journal Articles | 5 |
Reports - Research | 3 |
Tests/Questionnaires | 2 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 5 |
Audience
Location
Japan | 2 |
Thailand | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
International English… | 1 |
What Works Clearinghouse Rating
Wang, Qiao – International Journal of Computer-Assisted Language Learning and Teaching, 2020
The study is the second in a series of mixed-methods studies on the integration of The Sims 4, a life-simulation game, into language classrooms. In this study, the researcher explores the effect of game-based language learning (GBLL) on students' English communicative competence from three aspects, interaction, fluency and content, in a Japanese…
Descriptors: Communicative Competence (Languages), English (Second Language), Language Fluency, Second Language Learning
González-Lloret, Marta – Language Learning & Technology, 2021
In order to develop pragmatic competence in a language other than our own (L2), it is important to have enough knowledge of the cultural norms of the target language and enough opportunities to interact with a wide range of speakers to deploy different speech acts, registers, levels of politeness, conversational moves, and the like. The…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Walsh, Rupert – Advances in Language and Literary Studies, 2021
Mobile Assisted Language Learning (MALL) is now common in extra-curricular language learning, but, more recently, teachers have increasingly sought ways to utilise MALL as a communicative classroom tool. Research into the extent that MALL can transform a whole communicative language course, and learners' impressions of such courses, is scarce.…
Descriptors: Teaching Methods, Communicative Competence (Languages), Computer Assisted Instruction, Telecommunications
Goh, Shu Li – JALT CALL Journal, 2016
The rapid progress of technology has revolutionized learning and in the field of computer assisted language learning, the use of digital games has expanded significantly. One type of game that has been attracting interest is massively multiplayer online role-playing games (henceforth MMORPGs). Recent research has drawn attention to the potential…
Descriptors: Learning Strategies, Role Playing, Computer Games, Second Language Learning
Yamazaki, Kasumi – ProQuest LLC, 2015
The proliferation of online simulation games across the globe in many different languages offers Computer Assisted Language Learning (CALL) researchers an opportunity to examine how language learning occurs in such virtual environments. While there has recently been an increase in the number of exploratory studies involving learning experiences of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Japanese, Computer Games
Reinders, Hayo; Wattana, Sorada – Language Learning & Technology, 2014
This paper reports on a study into the effects of digital game play on learners' Willingness to Communicate (WTC), or individuals' "readiness to enter into discourse at a particular time with a specific person or persons, using a L2" (MacIntyre, Dörnyei, Clément, & Noels, 1998, p. 547). Thirty Thai learners of English as a foreign…
Descriptors: Interpersonal Communication, Readiness, English (Second Language), Computer Games