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Tutwiler, M. Shane; Lin, Ming-Chao; Chang, Chun-Yen – Journal of Science Education and Technology, 2013
In this study, a follow-up analysis of the data reported in Lin et al. ("Learn Media Technol." doi: 10.1080/17439884.2011.629660 , 2011), we investigated the relationship between student use of a virtual field trip (VFT) system and the probability of students reporting wanting to visit the national park site upon which the VFT was modeled,…
Descriptors: Computer Simulation, Teamwork, Prior Learning, Educational Objectives

Barab, Sasha A.; And Others – Journal of Educational Computing Research, 1996
Pathfinder is a graphic theoretic technique used to analyze proximity data. This study evaluates its validity: (1) for representing and comparing individuals' navigation through a computer-based hypermedia environment; and (2) for generating an empirically-derived path that represents a set of individual navigational paths during computer-assisted…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Data Analysis, Evaluation Methods

Shapiro, Amy M. – Human-Computer Interaction, 1998
This study of 72 undergraduates examined whether theories of learning from text may be extended to hypertext and the effectiveness of hypertext on learning. Participants worked with either a highly structured, unstructured, or linear hypertext system. Results indicated that less structured systems promoted more active processing and a deeper level…
Descriptors: Active Learning, Comparative Analysis, Computer Assisted Instruction, Concept Mapping
Specht, Marcus – 1998
Empirical evaluations of learning with hypertext have shown contradictory results. Adaptive hypertext was introduced to solve some problems when learning with hypertext. This paper reports on two empirical studies comparing different forms of adaptive hypertext. In the first experiment, four treatments were realized by a combination of adaptive…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Courseware, Educational Environment
Fenley, Sue – 1998
This research investigates the ways people learn from multimedia and how navigational patterns can be incorporated into the design structure. The paper begins with a discussion of present navigational research and then presents the results from the initial empirical work, including a pilot study of primary and secondary children using multimedia…
Descriptors: Classification, Comparative Analysis, Computer Assisted Instruction, Computer Software Development
Chen, Gwo-Dong; Shen, Gee-Yu; Ou, Kuo-Liang; Liu, Baw-Jhiune – 1998
This paper discusses the use of WebQuest, a World Wide Web-based multi-user game, in promoting learning motivation and navigation skills in K-9 students. WebQuest demonstrates ways to integrate games, Internet communication facilities, Web-based courseware, and database techniques together in order to assist learning. The following guidelines for…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games
Jannasch-Pennell, Angel; DiGangi, Samuel A.; Yu, Alex; Andrews, Sandra; Babb, John S. – 1999
This study examines the effects and interactions of World Wide Web page design on student navigation and decision making in Web-based learning environments. The following research questions are examined via quantitative, qualitative, and exploratory data analysis procedures: (1) Does instructional grouping or Web page format effect navigational…
Descriptors: Community Colleges, Comparative Analysis, Computer Assisted Instruction, Cooperative Learning
Binsubaih, Ahmed; Maddock, Steve; Romano, Daniela – Interactive Technology and Smart Education, 2006
In Dubai, traffic accidents kill one person every 37 hours and injure one person every 3 hours. Novice traffic accident investigators in the Dubai police force are expected to "learn by doing" in this intense environment. Currently, they use no alternative to the real world in order to practice. This paper argues for the use of an…
Descriptors: Foreign Countries, Accidents, Traffic Safety, Time Management