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Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
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Andy Nguyen; Anh Thi Duong; Diep Thi Bich Nguyen; Van Thi Thanh Lai; Belle Dang – Information and Learning Sciences, 2025
Purpose: The rapid advancement and widespread adoption of generative artificial intelligence (GenAI) in education have significantly impacted learning, teaching and assessment practices. This development has raised critical questions about necessary changes to learning design and traditional assessment methods for a society where GenAI becomes…
Descriptors: Artificial Intelligence, Instructional Design, Public Policy, Educational Policy
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Serdar Tekin – Journal of Learning and Teaching in Digital Age, 2024
The enormous developments in technology and hence the widespread use of hand-held devices in the last few decades have led to great interest in mobile-assisted language learning (MALL) as a new way of language education. MALL is considered an effective method particularly for young language learners due to their higher level of familiarity with…
Descriptors: Computer Assisted Instruction, Second Language Learning, Ethics, Quasiexperimental Design
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Cohen, Etan; Ben-Zvi, Dani; Hod, Yotam – International Journal of Computer-Supported Collaborative Learning, 2023
In this article we discuss some of the ethical dimensions of design-based research, which we believe should feature more prominently in CSCL scholarship. We begin by sketching out why it is important for CSCL researchers to articulate their visions of the good and how this can be accomplished in a systematic way. We then outline how ethical…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Ethics, Design
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Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Matti Tedre – IEEE Transactions on Learning Technologies, 2025
The rapid advancement of artificial intelligence and its increasing societal impacts have turned many computing educators' focus toward early education in machine learning (ML). Limited options for educational tools for teaching novice learners about the mechanisms of ML and data-driven systems presents a recognized challenge in K-12 computing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Science Education, Grade 4
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Zhu Zhu; Yingying Ren; An ran Shen – Education and Information Technologies, 2025
Current educational trends leverage artificial intelligence (AI) to provide high-quality teaching and enhance students' learning competitiveness. This study aimed to evaluate the acceptance of artificial intelligence generated content (AIGC) for assisted learning and design creation among art and design students. Based on an extended technology…
Descriptors: Artificial Intelligence, Computer Assisted Design, Computer Assisted Instruction, Art Education
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Greta R. Underhill; Cat Turk – Online Learning, 2024
Although instructors in higher education are oftentimes content matter experts, they may not have received training on instructional design or inclusive practices, such as Universal Design for Learning. However, instructors may serendipitously implement aspects of UDL without full knowledge of the framework. This qualitative study used sensemaking…
Descriptors: Usability, Electronic Learning, Teacher Attitudes, Curriculum Design
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Rui Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2023
With the continuous advancement of curriculum reform, how to improve the classroom efficiency and optimize the learning classroom model has become a topic of increasing concern for scholars and teachers. With the development and popularization of computer network, distance education has been widely used. It is in this case that the resource…
Descriptors: Artificial Intelligence, Courseware, Multimedia Instruction, Online Courses
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Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
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Janet Kesterson Isbell – Journal of Open, Flexible and Distance Learning, 2024
Research has demonstrated the need to prepare higher education faculty for transitioning from in-person to online modality. Researchers note the need to train faculty in course design, building classroom community, and establishing a teaching presence, among other things. This paper describes a professor's participation in a university-funded…
Descriptors: College Faculty, Electronic Learning, Faculty Development, Instructional Design
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Yaxin Tu; Qiyun Wang; Changqin Huang – International Review of Research in Open and Distributed Learning, 2025
Learners' emotional engagement in synchronous online learning (SOL) is critical for improving learning persistence and performance. Nevertheless, there is currently a lack of comprehensive and systematic reviews of emotional engagement in SOL. This review synthesizes the strategies to promote emotional engagement in SOL found in published…
Descriptors: Student Participation, Psychological Patterns, Synchronous Communication, Electronic Learning
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Yanqing Wang; Shaoying Gong; Ning Jia; Ying Liu – Journal of Computer Assisted Learning, 2025
Background: Online learning is becoming increasingly popular among learners. To enhance the effectiveness of online learning, researchers have embedded an affective pedagogical agent (PA) on the computer screen to help regulate learners' emotions and support their learning. However, previous research has paid little attention to the effects of…
Descriptors: Metacognition, Prompting, Electronic Learning, Computer Uses in Education
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Behnaz Norouzi; Sumita Sharma; Marianne Kinnula; Netta Iivari; Minttu Ukkola; Ivan Sanchez Milara; Gleb Bulygin; Jari uusitalo; Megumi Iwata – International Journal of Technology and Design Education, 2024
Digital fabrication laboratories (Fab Labs) are accessible to the public, including children and families. However, a variety of technical skills, tools, and expertise are needed in these spaces, and Fab Lab staff--instructors working there--are in a key role in helping Fab Lab users. There is, however, a lack of research on how these instructors…
Descriptors: Children, Student Participation, Manufacturing, Laboratories
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Mei-Shiu Chiu; Wee Tiong Seah; Hsin-Min Chen; I-Ping Wan – Education and Information Technologies, 2025
This study aims to identify teachers' selection/adoption of valuing pedagogy (VP) to implement an affect-focused mathematics teaching design with technological support. Valuing pedagogy is defined as teaching methods to address educational values and operationally defined as perceived, implemented, and received curricula, manifested by teacher…
Descriptors: Mathematics Instruction, Teaching Methods, Psychological Patterns, Technology Uses in Education
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Iwasaki, Patsy Y. – IAFOR Journal of Education, 2021
Information about the overall documentary filmmaking process is available; however, there is a lack of literature and educational resources about how to conduct subject research and data collection. As documentary filmmaking becomes an increasingly democratic endeavor due to technology, and information distribution and education use increases,…
Descriptors: Film Study, Documentaries, Computer Assisted Instruction, Teaching Methods
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