Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 10 |
Descriptor
Computer Assisted Instruction | 36 |
Computer Software | 36 |
Cost Effectiveness | 36 |
Microcomputers | 13 |
Teaching Methods | 10 |
Educational Technology | 8 |
Computers | 7 |
Higher Education | 7 |
Elementary Secondary Education | 6 |
Foreign Countries | 6 |
Instructional Design | 6 |
More ▼ |
Source
Author
Publication Type
Education Level
Location
Florida | 2 |
Netherlands | 2 |
Pennsylvania | 2 |
Spain (Madrid) | 2 |
Turkey | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Canada (Ottawa) | 1 |
Connecticut | 1 |
Denmark | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dandan Yang – ProQuest LLC, 2022
With authentic English input and multimedia features, English storybook apps have the potential to be used as an effective learning tool for parent-child shared reading practice in families in English as a second or foreign language settings. This cost-effective educational technology may be particularly beneficial for those children from low…
Descriptors: Bilingual Instructional Materials, Computer Software, Computer Assisted Instruction, Story Reading
Matthew E. Foster – Society for Research on Educational Effectiveness, 2021
Background/Context: Despite the surge in efficacy studies, a recent meta-analysis indicates that the relative effectiveness of any two math interventions is largely unknown (Nelson & McMaster, 2019). Additionally, policy makers rarely choose educational programs based on an assessment of costs and cost-effectiveness (Hollands et al., 2016;…
Descriptors: Costs, Cost Effectiveness, Mathematics Instruction, Numeracy
Walsh, Kenneth R.; Hoque, Md Tamjidul; Williams, Kim H. – Journal of Learning in Higher Education, 2017
Human Machine Learning Symbiosis is a cooperative system where both the human learner and the machine learner learn from each other to create an effective and efficient learning environment adapted to the needs of the human learner. Such a system can be used in online learning modules so that the modules adapt to each learner's learning state both…
Descriptors: Online Courses, Learning Motivation, Affective Behavior, Computer Assisted Instruction
Garcia-Roselló, Emilio; González-Dacosta, Jacinto; Lado, Maria J.; Méndez, Arturo J.; Garcia Pérez-Schofield, Baltasar; Ferrer, Fátima – Informatics in Education, 2011
Artificial Neural Networks (ANN's) are nowadays a common subject in different curricula of graduate and postgraduate studies. Due to the complex algorithms involved and the dynamic nature of ANN's, simulation software has been commonly used to teach this subject. This software has usually been developed specifically for learning purposes, because…
Descriptors: Simulation, Computer Software, Cost Effectiveness, Artificial Intelligence
Tatar, Enver; Akkaya, Adnan; Kagizmanli, Türkan Berrin – International Journal of Mathematical Education in Science and Technology, 2014
This study was carried out to examine the effects of computer-assisted instruction (CAI) using dynamic software on the achievement of students in mathematics in the topic of reflection symmetry. The study also aimed to ascertain the pre-service mathematics teachers' opinions on the use of CAI in mathematics lessons. In the study, a mixed research…
Descriptors: Computer Software, Educational Technology, Mathematics Instruction, Computer Assisted Instruction
Slavkov, Nikolay – TESL Canada Journal, 2015
As familiar and widely used elements of second language pedagogy that can be leveraged in interesting new ways through the use of digital technology. The focus is on a set of affordances offered by Google Drive, a popular online storage and document-sharing technology. On the assumption that dynamic collaboration with peers, teacher feedback, and…
Descriptors: Sociocultural Patterns, Second Language Learning, English (Second Language), Second Language Instruction
Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Weller, Martin – Journal of Computing in Higher Education, 2007
This paper examines the concept of learning objects, the advantages they offer, and related issues. Learning objects focus on content, while the Learning Design specification addresses pedagogy. Underlying both of these approaches is the motivation to reuse, which has cost and quality benefits. Despite these benefits, adoption of the two…
Descriptors: Instructional Design, Cost Effectiveness, Electronic Learning, Educational Technology
Buckleitner, Warren – Child Care Information Exchange, 1993
Provides answers to nine common questions that day-care providers ask about computers and young children, such as (1) what can children learn with computers? (2) what are the advantages and disadvantages of having computers? (3) what types of affordably priced computers are best? and (4) what are the best software programs for young children? (MDM)
Descriptors: Children, Computer Assisted Instruction, Computer Software, Computer Uses in Education
Nix, C. Jerome; And Others – 1980
This study established the feasibility of replacing high performance and relatively expensive computer terminals with less expensive ones adequate for supporting specific tasks of Advanced Instructional System (AIS) at Lowry AFB, Colorado. Surveys of user requirements and available devices were conducted and the results used in a system analysis.…
Descriptors: Computer Assisted Instruction, Computer Software, Computers, Cost Effectiveness

James, Edward B. – Computers and Education, 1986
Discussion of past, present, and future of computer-based teaching at the undergraduate level addresses psychological, economic, and political barriers to progress; educational potential and objectives; technological developments and new organizing principles in software fostering computer-based teaching; and correct environment, support,…
Descriptors: Computer Assisted Instruction, Computer Software, Cost Effectiveness, Educational Trends
Buckleitner, Warren – Child Care Information Exchange, 1995
Updated information for computer purchases appropriate for use in a childcare center classroom is offered. Includes a list of minimum hardware requirements for Windows-based computers as well as Macintosh, and low-budget alternative solutions. New software titles for preschool children and K-5 school-age children are reviewed. (AA)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Selection, Computer Uses in Education
Evert, Denise L.; Goodwin, Gregory; Stavnezer, Amy Jo – Teaching of Psychology, 2005
We describe 3 computer-based neuroscience laboratories. In the first 2 labs, we used commercially available interactive software to enhance the study of functional and comparative neuroanatomy and neurophysiology. In the remaining lab, we used customized software and hardware in 2 psychophysiological experiments. With the use of the computer-based…
Descriptors: Educational Objectives, Teaching Methods, Cost Effectiveness, Laboratories
Environmental Systems Research Inst., Inc., Redlands, CA. – 1995
Geographic information systems (GIS) consist of robust hardware, software, data, and a thinking operator. Together, they provide powerful tools for automated cartography and extensive analysis of information about places. Recent improvements in computer hardware and software allow the powers of GIS to move effectively and affordably into the…
Descriptors: Cartography, Computer Assisted Instruction, Computer Software, Cost Effectiveness