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Showing 1 to 15 of 209 results Save | Export
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Rastislav Metruk – Education and Information Technologies, 2024
In recent years, learners worldwide have expressed increasing interest in mobile learning and the utilization of mobile devices for language learning purposes. However, few research synthesis studies have focused on pronunciation development in relation to employing MALL (mobile-assisted language learning). This review article contributes to the…
Descriptors: Pronunciation Instruction, Teaching Methods, Telecommunications, Handheld Devices
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Abdelazim, Aaser M.; Gaber, Dalia A.; Adam, Khalid M.; El-Ashkar, Ayman M.; Abdelmalak, Hany W. – Biochemistry and Molecular Biology Education, 2023
Background: Traditional teaching methods of biochemistry provide effective tools for knowledge transmission, but are considered less engaging with students. Smartphone applications may provide suitable alternatives to compensate for the shortcomings of traditional teaching methods. Purpose: This study aimed to assess the effectiveness of…
Descriptors: Telecommunications, Handheld Devices, Medical Education, Student Attitudes
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Ouyang, Ming – Education and Information Technologies, 2023
This study sought to evaluate the effectiveness of introducing digital software in music education to improve academic performance and solfeggio class attendance. To assess academic performance, a test consisting of 25 theoretical questions and 25 practical tasks was developed. The Bologna model was used as an assessment system. The groups were…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Music Education
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Sukavatee, Pornpimol; Khlaisang, Jintavee – rEFLections, 2023
One of the greatest advantages of mobile language learning is its ease of access, especially to learners in the 21st century who have the option of selecting any learning content that matches their preferences or language development goals, anywhere and at any time. Mobile-assisted language learning or MALL takes learning beyond the classroom,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Handheld Devices
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Kevin Daniel Fedewa – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
This preliminary case study used qualitative methods to analyze the experiences of eight short-term education abroad participants prior to, during, and shortly after a two-week program in Taipei. Interpretive analysis of reflection papers, focus group interviews, mobile app assignments, and a post-program evaluation survey revealed that students…
Descriptors: Holistic Approach, Study Abroad, Cultural Awareness, Student Attitudes
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Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
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Ha, Jesse; Pérez Cortés, Luis E.; Su, Man; Nelson, Brian C.; Bowman, Catherine; Bowman, Judd D. – International Journal of Computer-Supported Collaborative Learning, 2021
Mobile devices and apps have become a standard for the museum experience. Many studies have begun to explore the impact mobile apps may have on user experience and informal learning. However, there has been relatively little research on how visitor groups interact collaboratively while using these devices in computer-supported collaborative…
Descriptors: Computer Software, Museums, Telecommunications, Handheld Devices
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Hilda, Atiqah Meutia; Siswanto, Rizki Dwi – Mathematics Teaching Research Journal, 2021
The objective of this development research is to create an android application of probability theory of the same element permutation material based on RME as a learning medium, as well as to assess the quality of the apps created for utilize in learning mathematics. This research used research and development (R&D) method with the 4D…
Descriptors: Mathematics Education, Teaching Methods, Probability, Computer Software
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Keng-Chih Hsu; Neil E. Barrett; Gi-Zen Liu – Computer Assisted Language Learning, 2025
With the rise of augmented reality (AR) and context-aware ubiquitous learning (CAUL), pedagogical designers in computer assisted language learning are increasingly developing authentic English for Specific Purposes (ESP) learning environments. However, there has been little research regarding the development of evidence-based principles for…
Descriptors: Tourism, English for Special Purposes, Second Language Instruction, Second Language Learning
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Li, Yuhao; Chang, Mengyi; Zhao, Hanxuan; Jiang, Caihong; Xu, Sihua – Journal of Computer Assisted Learning, 2023
Background: Mobile devices facilitate learning activities in a self-paced way. However, the current understanding of learning participation and its consequence are minimal when learners take advantage of opportunities provided by mobile technologies worldwide. Aims: The primary purpose of this study is to examine the effectiveness of environmental…
Descriptors: Anxiety, Computer Software, Computer Assisted Instruction, Learning Processes
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Romadiah, Hikmah; Dayurni, Popi; Fajari, Laksmi Evasufi Widi – Online Submission, 2022
This research is motivated by the increasing number of users of android-based learning media it impacts the learning outcomes obtained. This study aims to determine the effect of android-based learning media on improving student learning outcomes. This research is a meta-analysis study. Data collection techniques are taken from indexing databases…
Descriptors: Meta Analysis, Handheld Devices, Telecommunications, Computer Assisted Instruction
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Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
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Farideh Hamidi; Shokoofeh Soleymani; Sara Dazy; Maryam Meshkat – Athens Journal of Education, 2024
This study strived to determine the effectiveness of integrative teaching of reading strategies and working memory on basic math and problem-solving skills. It is a quasi-experimental pretest-posttest study carried out on 50 second-graders from Chahashk Shandiz village in the academic year of 2020-2021 who were randomly selected by cluster…
Descriptors: Mathematics Instruction, Reading Strategies, Grade 2, Elementary School Students
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Hsu, Hui-Tzu; Lin, Chih-Cheng – Educational Technology & Society, 2022
Mobile technology is regarded as a helpful tool facilitating language learning. However, the success of mobile technology largely depends on learners' acceptance. This study explored the factors that may affect students' intention formation regarding mobile-assisted language learning (MALL) in the context of higher education through the lens of…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Teaching Styles
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